Live data from Hacker News

This is amazing. HTML5. No Flash. No Java. Works on iPhone.

cimota.com

1–10 of 61 posts

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#5
Nice design, the brush shapes are pretty.

But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA.

Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#6

The actual item (link is a blog with a couple of screenshots and no content other than the title): http://mrdoob.com/lab/javascript/harmony/

Yes, I did that so people could see what the app was before deciding if they wanted to try it. And since someone here has reported a connection error, it seems the app itself is getting hammered.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#7
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

But it requires flash player :P

I think the real point is that the technology is evolving in modern browsers to new points where someday in the future it will be standard and free unlike flash.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#8
post #5

Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels

this is the kind of argument which was used to demonstrate how inadequate pcs where compares to mainframes in the 80's.

Apologies for any snarkiness :) but we are going to hear about how much canvas sucks compares to opengl whatever until it surpasses it, and probably still then.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#9
post #6

The actual item (link is a blog with a couple of screenshots and no content other than the title): http://mrdoob.com/lab/javascript/harmony/

Yes, I did that so people could see what the app was before deciding if they wanted to try it. And since someone here has reported a connection error, it seems the app itself is getting hammered.

Actually, it looks like the blog is having problems. The direct link seems to load fine.

Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.

#10
post #9
post #6

Earlier quoted context omitted.

Yes, I did that so people could see what the app was before deciding if they wanted to try it. And since someone here has reported a connection error, it seems the app itself is getting hammered.

Actually, it looks like the blog is having problems. The direct link seems to load fine.

Yeah, the guy just told me his blog is not responding now. Oops! I must rethink speedbumping like that in future.
Post reply on HN