This is amazing. HTML5. No Flash. No Java. Works on iPhone.
1–10 of 61 posts
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#2I don't know about the amazing part, but you're right, it does work without flash or java! :)
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#3Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#4The actual item (link is a blog with a couple of screenshots and no content other than the title): http://mrdoob.com/lab/javascript/harmony/
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#5But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA.
Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#6The actual item (link is a blog with a couple of screenshots and no content other than the title): http://mrdoob.com/lab/javascript/harmony/
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#7Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels
I think the real point is that the technology is evolving in modern browsers to new points where someday in the future it will be standard and free unlike flash.
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#8Nice design, the brush shapes are pretty. But honestly, this is the kind of application which used to be provided as a demonstration of Turbo Pascal's graphics library in 1990... Multiplying some lines into a greyscale buffer on mouse events was perfectly feasible on a 286 + VGA. Meanwhile in 2010, Flash Player 10 can render 300K 3D particles in software: http://www.unitzeroone.com/labs/alchemyPushingPixels
Apologies for any snarkiness :) but we are going to hear about how much canvas sucks compares to opengl whatever until it surpasses it, and probably still then.
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#9The actual item (link is a blog with a couple of screenshots and no content other than the title): http://mrdoob.com/lab/javascript/harmony/
Yes, I did that so people could see what the app was before deciding if they wanted to try it. And since someone here has reported a connection error, it seems the app itself is getting hammered.
Re: This is amazing. HTML5. No Flash. No Java. Works on iPhone.
#10Earlier quoted context omitted.
Yes, I did that so people could see what the app was before deciding if they wanted to try it. And since someone here has reported a connection error, it seems the app itself is getting hammered.
Actually, it looks like the blog is having problems. The direct link seems to load fine.