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A Brain Dump of What I Worked on for Uncharted 4

allenchou.net

31–40 of 52 posts

Re: A Brain Dump of What I Worked on for Uncharted 4

#31
Someday I sincerely hope to publish a game. When I read articles like this, though, I begin to realize just how little I understand about working on a project like that. I can't even begin to understand how they make all these systems work together in the same environment.

Re: A Brain Dump of What I Worked on for Uncharted 4

#32
post #4

8 mentions of Last of Us shows how influential some of the mechanics in that game were for future games - this is obviously especially the case for Naughty Dog themselves, but there were so many innovative takes on that genre in Last of Us that I'm sure many other dev studios have been impacted by the ideas and near flawless execution. Haven't played Uncharted 4, but Last of Us is a masterpiece.

I played Crash Bandicoot in Uncharted 4, it is a recurring theme of them reusing game mechanics

Re: A Brain Dump of What I Worked on for Uncharted 4

#33
post #9

Earlier quoted context omitted.

> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.

I wouldn't begrudge anyone holding this opinion - I would struggle to point to any gameplay element as a true breakthrough - but the polish, quality of storytelling (that prologue!), and first rate acting/animation really set it apart for me. Like everything Naughty Dog, I would rate it as a lot closer to a "Steven Speilberg" level of cinematic/dramatic presentation, whereas most AAA games I can think of (Fallout 4,…

The prologue was very good. I'm normally hammering away at the buttons on the controller trying to skip the cut scenes (I'm looking at you Metal Gear Solid), but that one I watched.

Re: A Brain Dump of What I Worked on for Uncharted 4

#34
post #8

Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.

I work at a medium-sized game studio, and we have a profit sharing system, but my understanding is that it is rare in the industry. We are essentially self-publishing, so that helps.

Re: A Brain Dump of What I Worked on for Uncharted 4

#35

Earlier quoted context omitted.

It felt like playing an interactive movie to me. There was nothing particularly amazing about the gameplay, but everything felt right in that game. There was nothing I could fault in it (from memory, so within reason). I still remember my room mates watching me play from the other room like it was a TV show they were invested in. One of my favourite all time games.

> like it was a TV show It was plotted like a TV show and so rather than feeling fresh, I felt like I already knew what would happen. It was too predictable. For example, at one point Ellie gets caught and wakes up in a cage. I couldn't help but roll my eyes and thing "gee, I wonder if she'll escape". Like I said in another comment, I think the hype surrounding the game had set my expectations way too high and I ende…

At another point, she hops down onto a bus fording a canal and runs halfway across it and stops. I immediately thought "as soon as I approach her a cutscene is going to start where the bus is swept away or something". Yup.

I think it was an okay game, but it was definitely overhyped.

Re: A Brain Dump of What I Worked on for Uncharted 4

#36
This article is great. I've played through most of the game at this point, and I've really been noticing how good the single-player AI behavior is. Your AI buddy is pretty good about picking places to go, when to follow, when to lead, finding their own routes up cliffs and such that have multiple choices, etc. About the only oddity I've noticed is in combat areas, your buddy sometimes moves from cover to cover in full view of enemies or otherwise hunkers down in cover in a position that's actually in view of an enemy, and it doesn't matter (presumably enemies simply don't ever see your buddy unless they've already seen you). From a gameplay perspective this is absolutely the right choice, and it's such a minor thing that I really only noticed it because I looked specifically for it, I'm just kind of amused.

Re: A Brain Dump of What I Worked on for Uncharted 4

#38
gamasutra provides a link to the blog post where this actually came from. i just want to say that his blog is one of the best i have ever seen and that you should check it out. it has tons of posts that are just as interesting as this one except about getting hired at naughty dog, implementing a physics engine and much more.

Re: A Brain Dump of What I Worked on for Uncharted 4

#39

Earlier quoted context omitted.

It felt like playing an interactive movie to me. There was nothing particularly amazing about the gameplay, but everything felt right in that game. There was nothing I could fault in it (from memory, so within reason). I still remember my room mates watching me play from the other room like it was a TV show they were invested in. One of my favourite all time games.

> like it was a TV show It was plotted like a TV show and so rather than feeling fresh, I felt like I already knew what would happen. It was too predictable. For example, at one point Ellie gets caught and wakes up in a cage. I couldn't help but roll my eyes and thing "gee, I wonder if she'll escape". Like I said in another comment, I think the hype surrounding the game had set my expectations way too high and I ende…

Sounds like you'd be difficult to please in general.

Re: A Brain Dump of What I Worked on for Uncharted 4

#40
post #2

Actual article : http://allenchou.net/2016/05/a-brain-dump-of-what-i-worked-o... Interesting comment : "Yes. We don’t have specific titles and do whatever is needed."

Ok, we changed the URL to that from http://www.gamasutra.com/blogs/MingLunChou/20160511/272458/A....
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