A Brain Dump of What I Worked on for Uncharted 4
31–40 of 52 posts
Re: A Brain Dump of What I Worked on for Uncharted 4
#328 mentions of Last of Us shows how influential some of the mechanics in that game were for future games - this is obviously especially the case for Naughty Dog themselves, but there were so many innovative takes on that genre in Last of Us that I'm sure many other dev studios have been impacted by the ideas and near flawless execution. Haven't played Uncharted 4, but Last of Us is a masterpiece.
Re: A Brain Dump of What I Worked on for Uncharted 4
#33Earlier quoted context omitted.
> but Last of Us is a masterpiece Really? I bought and played that game on the PS3 and thought it was pretty good and that's about it. I didn't think any part of it was especially novel.
I wouldn't begrudge anyone holding this opinion - I would struggle to point to any gameplay element as a true breakthrough - but the polish, quality of storytelling (that prologue!), and first rate acting/animation really set it apart for me. Like everything Naughty Dog, I would rate it as a lot closer to a "Steven Speilberg" level of cinematic/dramatic presentation, whereas most AAA games I can think of (Fallout 4,…
Re: A Brain Dump of What I Worked on for Uncharted 4
#34Is it still commonplace for them to get a percentage of sales as a bonus? I know someone who worked on Tomb Raider 2, 3 and 4. he's not poor.
Re: A Brain Dump of What I Worked on for Uncharted 4
#35Earlier quoted context omitted.
It felt like playing an interactive movie to me. There was nothing particularly amazing about the gameplay, but everything felt right in that game. There was nothing I could fault in it (from memory, so within reason). I still remember my room mates watching me play from the other room like it was a TV show they were invested in. One of my favourite all time games.
> like it was a TV show It was plotted like a TV show and so rather than feeling fresh, I felt like I already knew what would happen. It was too predictable. For example, at one point Ellie gets caught and wakes up in a cage. I couldn't help but roll my eyes and thing "gee, I wonder if she'll escape". Like I said in another comment, I think the hype surrounding the game had set my expectations way too high and I ende…
I think it was an okay game, but it was definitely overhyped.
Re: A Brain Dump of What I Worked on for Uncharted 4
#36Re: A Brain Dump of What I Worked on for Uncharted 4
#37Re: A Brain Dump of What I Worked on for Uncharted 4
#38Re: A Brain Dump of What I Worked on for Uncharted 4
#39Earlier quoted context omitted.
It felt like playing an interactive movie to me. There was nothing particularly amazing about the gameplay, but everything felt right in that game. There was nothing I could fault in it (from memory, so within reason). I still remember my room mates watching me play from the other room like it was a TV show they were invested in. One of my favourite all time games.
> like it was a TV show It was plotted like a TV show and so rather than feeling fresh, I felt like I already knew what would happen. It was too predictable. For example, at one point Ellie gets caught and wakes up in a cage. I couldn't help but roll my eyes and thing "gee, I wonder if she'll escape". Like I said in another comment, I think the hype surrounding the game had set my expectations way too high and I ende…
Re: A Brain Dump of What I Worked on for Uncharted 4
#40Actual article : http://allenchou.net/2016/05/a-brain-dump-of-what-i-worked-o... Interesting comment : "Yes. We don’t have specific titles and do whatever is needed."