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Civilization 6 is coming in October, with big changes

polygon.com

21–30 of 150 posts

Re: Civilization 6 is coming in October, with big changes

#21
post #11
post #6

I'm a bit surprised at the graphics they have shown so far. I originally saw a screenshot and assumed it was a mobile game rather than a full-fledged AAA title for the PC.

Ditto. The cartoony feel doesn't really fit what I would expect from a CIV title, hopefully that will change. The gameplay changes themselves seem very promising, though

Art usually doesn't change much from the screenshots. What you see is probably what you're going to get.

Re: Civilization 6 is coming in October, with big changes

#22
I've been playing a lot of CIV 1 lately. Because I happen to have it installed on my travel-laptop in DOSBox. I'm sure I've clocked over 100 hours of CIV1 in the past year.

It would be fun to upgrade to a new CIV and see how it compares. Maybe I'll do that in October. But I might need some laptop-upgrades :)

Re: Civilization 6 is coming in October, with big changes

#23

I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…

There have been games that strove to do something like that -- though, usually, based directly on the real world rather than a generated one, and usually with a limited array of real-world country choices, and sometimes with a fantasy twist.

Balance of Power (both the original and 1990 editions; allowed play of the USA or USSR only) and Shadow President (allowed play as the USA only) come to mind; ISTR one that allowed play as a wider variety of real-world nations, but can't place the name.

Re: Civilization 6 is coming in October, with big changes

#24

I love the Civilization series, but I'll be honest: it really bothers me that certain companies have one or two franchises and they keep churning out new iterations of them every year or every other year. It just feels like a money grab after a while (especially with franchises like Call of Duty or Madden, which, from my perspective, don't improve appreciably in between iterations). I'd like to see them taking some r…

They did make Beyond Earth, which is more different than Civ than you might expect. That said, I didn't find Beyond Earth to be much fun...

Re: Civilization 6 is coming in October, with big changes

#26

I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…

More country-level than international, but I think you'd like Democracy 3 http://store.steampowered.com/app/245470/

Re: Civilization 6 is coming in October, with big changes

#27
post #3

When Civ 1 came out I played it religiously. To the point I could wake up at noon, start playing then look outside and find it was dark. I didn't really play Civ 2 or 3. I just found them to be classic examples of sequels: adding tedium more than anything else. Civ 4 I also played a lot, possibly as much as Civ 1. Civ 4 was, for me, a rare sequel that didn't just add feature bloat. It added a lot of depth while strea…

Civ 5 was arguably incomplete at launch. The optimal strategies ended up being pretty shallow and the AI was pretty brain dead. The expansions helped a lot (although Religion tends to feel like a sideshow), but BNW made it a little to easy to secure a culture victory IMHO.

Re: Civilization 6 is coming in October, with big changes

#28

And I'm still sitting here and waiting for Age of Empires 4 :/

You and me, friend. Whatever happened to the MS division that published those games?

I wonder if those games didn't make money, or just didn't make enough money. I'm thinking AoEs and Flight Sim.

Re: Civilization 6 is coming in October, with big changes

#29
post #15

I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…

> The real interesting part of the game in my view is that conquest is no longer an option Isn't it though? Russia seemed to do OK with the conquest of Crimea. Anyway the suggestion of Europa Universalis is probably the closest you will get right now. If Paradox made a post-cold war sim I'd play the hell out of it, but I think it would be hard to do right and be interesting precisely because without real conquest and…

I enjoyed Europa Universalis as well. It taught me quite some history while being engaged with addictive gameplay.

A modern version simulating the last 100 years of politics and war on a worldwide scale would interest me. Especially if you could try different strategies and perspectives in current day hotspots like Syria, Southeast Asian sea, etc.

Re: Civilization 6 is coming in October, with big changes

#30

I would love to see a game that accurately reflects modern geopolitics. It would generate a world and run a history up to a certain point, at which you'd take control as head of state of a particular nation and conduct national affairs. Ideally, the game would be able to make conducting the affairs of a large global hegemon like the United States as interesting as playing a small kingdom beset on all sides. Sort of l…

> conquest is no longer an option Sounds like an interesting idea for a game, but that doesn't really accurately reflect modern geopolitics, does it?

From a historical perspective there's been shockingly little conquest in the past 50 years. Almost all redrawing of borders have been a result of internal struggles, and only a tiny amount of soil has changed hands as a result of invading armies seizing territory.

There've still been civil wars, coups, proxy wars, trade wars, foreign-funded revolutions, etc, but these are way smaller scale and result in far less bloodshed than building up a massive army and smashing it against an enemy in an open war of conquest.

Interesting dynamics for a game like Civ.

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