Earlier quoted context omitted.
"The key thing for me is quality." I wanted to say that I developed Rocket Renegade [1] for iOS. It's an 80s-inspired arcade shooter, with elements reminiscent of Space Invaders, Asteroids, Galaga... and, of course, it contains bosses. I wrote all of the code, and I composed the soundtrack as well. The bitmap graphics were done by game designer Daniel Cook, who released them under a Creative Commons Attribution licen…
I just bought it and gave it a try. I have to say, it is not really my type of thing. After beating the boss, it just repeats, which is not really fun. I really liked the graphics and whatnot, but there was very little in ways of Replayability. It reminded me a lot of Xenon, but was basically over after the first boss. Still, great job! Hope it makes you rich.
Again, thank you for taking the time to play and provide feedback. This was my first game, and it's clear that I have a lot to learn!