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Atari co-founder: mobile games make me want to throw my phone

theguardian.com

81–90 of 221 posts

Re: Atari co-founder: mobile games make me want to throw my phone

#81

Earlier quoted context omitted.

> You can't jwcooper did > Mobile gaming doesn't have the tech press, steam-like reviews, etc other gaming has. I was going to say [citation needed], but then I just literally googled "mobile game reviews" and hit two matches at the very top: http://www.polygon.com/games/mobile/reviewed and http://toucharcade.com/ > This is like asking where the chess table at a casino is. Ballrooms A through C: http://www.vegaschess…

Exceptions don't disprove the general trend. Its pretty disingenious to find small exceptions and pretend they're the standard. The reality is that app store discoverability is terrible and p2w and other freemium games dominate sales. These types of sales demotivate devs and publishers from treating the mobile world like consoles or PC, where very good games exist and are easily found. This is a solved problem almost…

Discoverability is terrible, but so was the "chess table in a casino" analogy. You don't look for a chess game by randomly wandering around a casino, and you don't look for quality games by randomly going through the app store.

You're right that there's a problem there, but while it's a problem that ideally needs solving, solutions do exist, and so do quality games.

Re: Atari co-founder: mobile games make me want to throw my phone

#82

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

> I could go on and on Please do! The problem I've had with mobile games has been discoverability. The app store's recommendations have been useless and the featured/top grossing/most popular games are just the ones that make the most money via in app purchases. And for some crazy reason, fewer and fewer games have actual screenshots in the screenshot section of their store page. Instead they opt to use that space fo…

If you like puzzle games, I personally think Threes is a masterpiece of the touch interface game form. And the original is worth far more than the $3 you'd save playing one of its clones.

Re: Atari co-founder: mobile games make me want to throw my phone

#83
post #68

Earlier quoted context omitted.

If anybody's looking for a side project, I think there's a curation opportunity here. I'd subscribe to a newsletter focused on great, non-IAP-driven iOS games. It could be weekly or monthly, with a mix of new games and classic gems that maybe aren't so well known. I'd tolerate a fair amount of advertising or sponsored content in the newsletter as long as it was clearly labeled. The key thing for me is quality . I thi…

"The key thing for me is quality." I wanted to say that I developed Rocket Renegade [1] for iOS. It's an 80s-inspired arcade shooter, with elements reminiscent of Space Invaders, Asteroids, Galaga... and, of course, it contains bosses. I wrote all of the code, and I composed the soundtrack as well. The bitmap graphics were done by game designer Daniel Cook, who released them under a Creative Commons Attribution licen…

Just purchased and played several times. Very solid gameplay, nice retro graphics, fun music. Congratulations.

I was kind of hoping for some power-ups, like a faster shot rate or scattershot. Those might be present, and I just didn't get to them yet, only made it to stage 3-x on first attempts. I also wish the stages had more variation, might feel too repetitive after a while – though that might happen later also.

Anyway, for $0.99, I'm definitely not complaining. It's a fun game and definitely an example of what I'm looking for. I'd personally be willing to pay more, in the $4.99 range, for a game like this, especially if it had some the variation features I mentioned above – but I might be unusual.

Re: Atari co-founder: mobile games make me want to throw my phone

#84
post #64

Earlier quoted context omitted.

For you and I maybe. Touchscreens are very natural for people who have grown up using them. My 3 year old cousin (once removed) can destroy most people I know at touchscreen games because she has grown up using touchscreens. My cousin's mother gave her a glossy magazine to read a while back, and she tried swiping the pages to turn them.

its like saying your cousin is great at special Olympics, same goes for console FPS/RTS.

Are you claiming a gamer fluent with a traditional controller would always beat (handily) a gamer fluent with a touchscreen?

Re: Atari co-founder: mobile games make me want to throw my phone

#87
post #68

Earlier quoted context omitted.

"The key thing for me is quality." I wanted to say that I developed Rocket Renegade [1] for iOS. It's an 80s-inspired arcade shooter, with elements reminiscent of Space Invaders, Asteroids, Galaga... and, of course, it contains bosses. I wrote all of the code, and I composed the soundtrack as well. The bitmap graphics were done by game designer Daniel Cook, who released them under a Creative Commons Attribution licen…

Just purchased and played several times. Very solid gameplay, nice retro graphics, fun music. Congratulations. I was kind of hoping for some power-ups, like a faster shot rate or scattershot. Those might be present, and I just didn't get to them yet, only made it to stage 3-x on first attempts. I also wish the stages had more variation, might feel too repetitive after a while – though that might happen later also. An…

Well, first off, a massive THANK YOU for both the purchase, and for taking the time to provide feedback!

Unfortunately, there are no power-ups, and the levels do repeat after the boss level (although the game does become progressively more difficult). Those are definitely great ideas for the next iteration of the game.

Thank you, again. It means a lot to me.

Re: Atari co-founder: mobile games make me want to throw my phone

#88

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

How do you discover quality games? I've found the ability to discover apps outside the top 100 to be virtually non-existent with the current app store configuration.

From your friends, just like always.

Re: Atari co-founder: mobile games make me want to throw my phone

#89
post #68

Earlier quoted context omitted.

If anybody's looking for a side project, I think there's a curation opportunity here. I'd subscribe to a newsletter focused on great, non-IAP-driven iOS games. It could be weekly or monthly, with a mix of new games and classic gems that maybe aren't so well known. I'd tolerate a fair amount of advertising or sponsored content in the newsletter as long as it was clearly labeled. The key thing for me is quality . I thi…

"The key thing for me is quality." I wanted to say that I developed Rocket Renegade [1] for iOS. It's an 80s-inspired arcade shooter, with elements reminiscent of Space Invaders, Asteroids, Galaga... and, of course, it contains bosses. I wrote all of the code, and I composed the soundtrack as well. The bitmap graphics were done by game designer Daniel Cook, who released them under a Creative Commons Attribution licen…

Is this a Unity game? I built something similar (way worse I'm sure) based on the Space game tutorial:

https://unity3d.com/learn/tutorials/projects/space-shooter-t...

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