Earlier quoted context omitted.
>> rather than just kill time Yeah, that's something I find really odd about most mobile games. They seem designed as a way to basically put the brain into a low energy state or something, rather than actually being interesting. My personal experience of games like Candy Crush is that people play them on the subway or whatever when there's nothing else to do. If they had a book with them they'd read that, if someone…
It was a tired cliche for describing games even before smartphones existed, but the model for typical mobile game design truly is the Skinner Box. You press a button to get some shiny reward designed to make your brain feel like it accomplished something. It's a remarkably elaborate ruse to disguise the fact that there really is no "game" underneath all the chrome.
Atari co-founder: mobile games make me want to throw my phone
111–120 of 221 posts
Re: Atari co-founder: mobile games make me want to throw my phone
#112On a funny side note, Nolan has eagerly started to follow mobile game devs on Twitter. The day he started following me I just wrote "I can quit now, my life is complete" :) Now I know what he's up to.
Re: Atari co-founder: mobile games make me want to throw my phone
#113If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…
Last week I spent 20 minutes on the google app store and at the end almost everything was "free" games with p2w
Re: Atari co-founder: mobile games make me want to throw my phone
#114Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.
> Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. Isn't gaming precisely a time diversion?
For many people, gaming is much more of a hobby that you explicitly set aside time for. I was using "time diversion" in the sense that you are just bored and looking for something to do. That's when I do most of my gaming on my smartphone. If I'm in the mood to specifically do some gaming (as opposed to just killing some time), my smartphone is literally the last device I would use for that purpose.
Re: Atari co-founder: mobile games make me want to throw my phone
#115Re: Atari co-founder: mobile games make me want to throw my phone
#116Re: Atari co-founder: mobile games make me want to throw my phone
#117I agree. Most mobile games I've downloaded prioritize ads views/in app purchases over making a 'hardcore' game. There are a few exceptions, such as Vainglory, but the vast majority are the equivalent of the super ball vending machine at the grocery store.
You'd be surprised at how many touch events you can register before your device has the ability to switch to your browser. After I closed all 10 or so tabs, I uninstalled it immediately.
Re: Atari co-founder: mobile games make me want to throw my phone
#118If you're into startups and Pay Once and Play games then Hipster CEO is probably up your alley:
https://itunes.apple.com/ca/app/hipster-ceo/id731368826?mt=8
Re: Atari co-founder: mobile games make me want to throw my phone
#119Just republish gameboy, game gear, lynx, neogeo titles, and you'll have a great mobile gaming ecosystem.
Re: Atari co-founder: mobile games make me want to throw my phone
#120Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.