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Atari co-founder: mobile games make me want to throw my phone

theguardian.com

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Re: Atari co-founder: mobile games make me want to throw my phone

#111
post #17

Earlier quoted context omitted.

>> rather than just kill time Yeah, that's something I find really odd about most mobile games. They seem designed as a way to basically put the brain into a low energy state or something, rather than actually being interesting. My personal experience of games like Candy Crush is that people play them on the subway or whatever when there's nothing else to do. If they had a book with them they'd read that, if someone…

It was a tired cliche for describing games even before smartphones existed, but the model for typical mobile game design truly is the Skinner Box. You press a button to get some shiny reward designed to make your brain feel like it accomplished something. It's a remarkably elaborate ruse to disguise the fact that there really is no "game" underneath all the chrome.

More pointedly, it's a way to monetize the dopamine reward. Most modern mobile games, after all, try to induce "fun pain" to get you to buy more turns/levels/clicks etc. There doesn't have to be a "game" -- just the "fun pain", and then a way to settle back into the dopamine bath via paying RL currency. I know I'm preaching to the choir a bit here, but it's important to note that not only is there no "game", but that they know that there's no "game" and that low-energy-with-periodic-bursts-of-reward state is the _point_.

Re: Atari co-founder: mobile games make me want to throw my phone

#112
Game Dev CTO here, having worked with Spil already I'm curious with what he will come up. I totally agree that we need a change in mobile game design. I love the tech behind the games, designing backends which quickly have to serve millions of players. But I'm hardly actually playing mobile games, because they are repetitive, always the same pattern, hence boring. I love disruptive games which bring in new tech like Supercell's Clash Royale, which took real-time gaming on mobile to a new and never seen before level.

On a funny side note, Nolan has eagerly started to follow mobile game devs on Twitter. The day he started following me I just wrote "I can quit now, my life is complete" :) Now I know what he's up to.

Re: Atari co-founder: mobile games make me want to throw my phone

#113

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

Is there a way to filter pay-to-win games? I can pay, but I want to have fun and progress with skill/practice instead of by paying.

Last week I spent 20 minutes on the google app store and at the end almost everything was "free" games with p2w

Re: Atari co-founder: mobile games make me want to throw my phone

#114
post #41

Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.

> Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. Isn't gaming precisely a time diversion?

Isn't gaming precisely a time diversion?

For many people, gaming is much more of a hobby that you explicitly set aside time for. I was using "time diversion" in the sense that you are just bored and looking for something to do. That's when I do most of my gaming on my smartphone. If I'm in the mood to specifically do some gaming (as opposed to just killing some time), my smartphone is literally the last device I would use for that purpose.

Re: Atari co-founder: mobile games make me want to throw my phone

#117
post #8

I agree. Most mobile games I've downloaded prioritize ads views/in app purchases over making a 'hardcore' game. There are a few exceptions, such as Vainglory, but the vast majority are the equivalent of the super ball vending machine at the grocery store.

Ugh. I had a friend who played an incremental clicker game. He urged me to download it on my tablet. It didn't offer anything interesting over any other incremental clicker game, but every so often, a giant ad would display in the middle of the screen.

You'd be surprised at how many touch events you can register before your device has the ability to switch to your browser. After I closed all 10 or so tabs, I uninstalled it immediately.

Re: Atari co-founder: mobile games make me want to throw my phone

#120

Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.

Agreed. I wish Nintendo would release a quality game pad to go with their upcoming games. I can imagine if it's done right, would be awesome.
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