Live data from Hacker News

Atari co-founder: mobile games make me want to throw my phone

theguardian.com

41–50 of 221 posts

Re: Atari co-founder: mobile games make me want to throw my phone

#41

Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.

>Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people.

Isn't gaming precisely a time diversion?

Re: Atari co-founder: mobile games make me want to throw my phone

#42

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

You Must Build a Boat and it's predecessor 10000000 are games I still play forever and a day later even though I've maxed out 10000000 forever and a day ago.

It was a unique game and worth the money, but the replay value is close to nil to me because it's more a game of luck rather than skill.

Re: Atari co-founder: mobile games make me want to throw my phone

#43

I played Clash Royale for several days and the insistence on payments to progress was really off putting. The gameplay itself was quite addicting so I presume they're trying to avoid players burning out from binging. But the fact you either had to pay money or wait three hours to do anything of value was just too much to bear. The entire game design is genius in how it funneled you toward purchases.

There are companies whose sole purpose is to encourage addictive design and IAP - see http://vungle.com/

Re: Atari co-founder: mobile games make me want to throw my phone

#44
post #25

Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.

Yes, I'm intrigued how one is going to bring "old-school arcade sensibilities" to a system where the inputs really need to be interpreted as "a user pressed sort of hereish, sort of nowish" and when the user does that, they also have to cover some percentage of the screen to do it. Precision is not available. Not all games require precision, so it's not a fatal problem, merely just another design issue to deal with,…

>Not all games require precision, so it's not a fatal problem, merely just another design issue to deal with, but it does sound fatal to a lot of "old school arcade" ideas.

Not sure what the issue is. I've used tons of old-school arcade games in the 80s. They had horrible precision joysticks, guns ("operation wolf"), etc.

Re: Atari co-founder: mobile games make me want to throw my phone

#45
post #39

TL;DR: person preparing a product to sell finds existing competing products lacking.

Bushnell has created a lucrative post-Atari career out of coasting on his Atari successes, duping a string of companies into bringing him on as some kind of golden prophet to give the startup some credibility.

He's had his own streak of noncompelling products over the last 4 decades. Sente. Catalyst. Aristo. uWink. I wouldn't expect anything different.

But that's just my opinion.

Re: Atari co-founder: mobile games make me want to throw my phone

#46
the underlying premise to the marketing campaign driving this article is that there is a "right" way to entertain. I reject that premise outright, even though it's practically tailor-made for old men, but from reading these comments, it's a smart market segment to chase.

Re: Atari co-founder: mobile games make me want to throw my phone

#47

Honestly, the lack of dedicated controls will never allow for mobile gaming to be anything more than a time diversion for most people. A touchscreen just isn't something that's comfortable to use for extended lengths of time, in my opinion at least.

For you and I maybe. Touchscreens are very natural for people who have grown up using them. My 3 year old cousin (once removed) can destroy most people I know at touchscreen games because she has grown up using touchscreens.

My cousin's mother gave her a glossy magazine to read a while back, and she tried swiping the pages to turn them.

Re: Atari co-founder: mobile games make me want to throw my phone

#48

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

If anybody's looking for a side project, I think there's a curation opportunity here. I'd subscribe to a newsletter focused on great, non-IAP-driven iOS games.

It could be weekly or monthly, with a mix of new games and classic gems that maybe aren't so well known. I'd tolerate a fair amount of advertising or sponsored content in the newsletter as long as it was clearly labeled.

The key thing for me is quality. I think that's true for many (extremely) casual phone gamers. I'd much rather get 1 outstanding recommendation per week/month than 10 of varying quality. And I know game enjoyment can be somewhat subjective, but there are still some games that are generally well-done and broadly appealing to fans of a genre. If the top recommendation is a racing game, I might skip it. That's okay. I don't need a new game every week or even every month. I just don't want to waste my time sifting through bad games or games that start fun but quickly ramp up the IAP pressure.

HumbleBundle kind of fits this niche, but I found their volume to be too high. And frankly, I don't want to buy a bunch of games at once. I think I'm less of a gamer than their target audience.

Re: Atari co-founder: mobile games make me want to throw my phone

#49
post #4

Earlier quoted context omitted.

> If they can get games to be fun again They are still fun! But the bar for creating games has been lowered. On net, that's a good thing -- we get more games to choose from overall. But one bad consequence has been that people have created lots of games that aren't fun, and especially lots of pay-for-play games that exploit people's weaknesses.

It is incredibly hard to dig through the mountains of garbage to find the occasional good game. I'm not so sure it is a net good thing, I think fewer good games are succeeding now because they are being buried in crap.

i will happily trade away your effort unto the end of time if it means I get a broader selection.

Re: Atari co-founder: mobile games make me want to throw my phone

#50

If you can get past maybe the top 50 or 100 grossing games there are a lot of really good games out there that aren't looking to leech money from you. I have plenty of games that have been worth every penny I spent with a lot of depth and strategy required in order to master them. Letterpress, Spelltower, Hearthstone, Tiny Wings, Ticket to Ride, Strategery, GD Swarm, Ridiculous Fishing, Monument Valley...I could go o…

How do you discover quality games? I've found the ability to discover apps outside the top 100 to be virtually non-existent with the current app store configuration.

>How do you discover quality games?

You can't because the discoverability is terrible and the various app stores just care about raw sales, not quality. So that means that devs who want to make quality games never get noticed and that's a major disincentive to produce such games. Mobile gaming doesn't have the tech press, steam-like reviews, etc other gaming has. Its a lot of impulsive buyers feeding a market that delivers crap because crap is good enough for them.

This is like asking where the chess table at a casino is. The casino and the people who go there have no interest in chess. They just want you to toss your money into a skinner box, which is what freemium games are.

Google and Apple could fix this, but prefer to lean towards the 'popular' discoverability than the 'quality' discoverability. I think they're wrong and have turned mobile into a ghetto in so many ways - its not just games, but obviously they prefer this method, which I imagine is more profitable. See the recent reports on how freemium games are powered by 'unicorns' who pay vast sums of money for in-game purchasing, all of which Google and Apple get 20-30% of.

Post reply on HN