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Microsoft is ending Xbox 360 production more than 10 years after its debut

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Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#51

Earlier quoted context omitted.

I am a hardware guy. Cooling would be a small issue (but additional die shrinks may make it possible) There were 3 generations on Xenon which powered Xbox360 (90nm (2005), 65nm (2007), 48nm (2010+))[1]. Modern processes are 28, 16/14 (10nm is Intel only really and Xenons were fabbed GlobalFoundry) [1]. The 2005 vs 2010 models reduced power consumption reduced power consumption from 177watts, to 88watts (under intensi…

Those are stats for the Apple TV third generation. The fourth generation is significantly different and uses more power but it's hard for me to find an exact official number from Apple. I don't think it's much more though.

According to iFixit the 4th gens PSU is rated at 12V@0.917A, so it maxes out at 11 watts.

https://www.ifixit.com/Teardown/Apple+TV+4th+Generation+Tear...

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#52
post #46

I'm suprised the topic of emulation hasn't been raised yet! The Xbox 360 emulator project Xenia[0] has made great progress on perserving a generation of games[1]. [0] https://github.com/benvanik/xenia [1] http://xenia.jp/compatibility/

I've been following the progress of that project over the past few months, and it's amazing to see what they've achieved in such a short time-span, given the difficulty of the task.

Personally the emulator is of no use to me, but like you said, it's all about the preservation of the generation of games. In 50 years will it even be possible to find a working Xbox 360? Probably not. That's why projects like this are needed.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#53

Earlier quoted context omitted.

I am a hardware guy. Cooling would be a small issue (but additional die shrinks may make it possible) There were 3 generations on Xenon which powered Xbox360 (90nm (2005), 65nm (2007), 48nm (2010+))[1]. Modern processes are 28, 16/14 (10nm is Intel only really and Xenons were fabbed GlobalFoundry) [1]. The 2005 vs 2010 models reduced power consumption reduced power consumption from 177watts, to 88watts (under intensi…

Those are stats for the Apple TV third generation. The fourth generation is significantly different and uses more power but it's hard for me to find an exact official number from Apple. I don't think it's much more though.

I got curious and found this:

https://www.apple.com/vn/environment/pdf/products/appletv/Ap...

Looks like about 0.2-0.3 watts in standby, a bit under 2.5 for content streaming. The power supply is spec'd at 11 watts.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#54

IMO, the amazing thing about the 360 was how they were able to successfully continue selling it in spite of having the ring of death issues[0]. I know people who would go and buy a new machine when theirs died without thinking about it twice. One even gave me their 360 when the ONE came out. Microsoft sure knows how to build brand loyalty. [0] https://en.wikipedia.org/wiki/Xbox_360_technical_problems

Microsoft can thank Peter Moore for doing the right thing http://www.eurogamer.net/articles/2015-07-02-peter-moore-rec... He made XBox customers happy with the added extended warranty but it cost MS over $1 billion, so he was ousted. From another perspective, one can also blame him for rushing out the 360 too early, but then that's how MS was able to gain market share at the expense of both Sony (temporarily) and Nin…

Ultimately, it might give them the edge now that they are going all open source-y. You don't really need to think very hard and see the Xbox ONE as a hub for home IoT devices.

And Nintendo. It pains me to see such the company that brought me so many wonderful memories (still does) get turned into a minor console player. Thanks Zeus they have the DS.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#55

IMO, the amazing thing about the 360 was how they were able to successfully continue selling it in spite of having the ring of death issues[0]. I know people who would go and buy a new machine when theirs died without thinking about it twice. One even gave me their 360 when the ONE came out. Microsoft sure knows how to build brand loyalty. [0] https://en.wikipedia.org/wiki/Xbox_360_technical_problems

Microsoft can thank Peter Moore for doing the right thing http://www.eurogamer.net/articles/2015-07-02-peter-moore-rec... He made XBox customers happy with the added extended warranty but it cost MS over $1 billion, so he was ousted. From another perspective, one can also blame him for rushing out the 360 too early, but then that's how MS was able to gain market share at the expense of both Sony (temporarily) and Nin…

MS was really generous with how they handled defective devices. I had a friend call MS because his 360 broke 4 YEARS after he purchased it and they still fixed it.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#56

Earlier quoted context omitted.

Speaking as a 360 owner, I think it had more to do with a really good selection of launch exclusive titles that kept people coming back. The original gen 1's were not of great quality at all, even beyond the RROD issues the console felt cheap and poorly made, the power supplies were insanely large and generated a ton of heat, etc. Microsoft sold the 360 with good exclusives, which is what Sony then did with the PS4 w…

I never really understood Microsoft wanting to be the center of the living room. Its just a weird concept to me.

The living room is typically the biggest screen in people's homes, the screen they spend the most time with, and the screen they are the "fondest" for as it is the home for much of their entertainment. Why wouldn't Microsoft want to be at the center of that? Microsoft wants to "own" all of your screens, by being the friendly operating system and development tool provider for them, so of course the battle of the living room is huge for them.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#57
post #2

I am not a hardware guy, but honestly, they should mini-fy XB360 and make it appleTV competitor but with a huge game library.

If it wasn't going to eat into Xbox One sales, I'm sure Microsoft would consider it. The Xbox 360 makes a far better media center than the Xbox One does. The apps on the 360 crash less then on the One and dealing with crashed apps on the 360 is much more reliable.

For example, when your YouTube app crashes/hangs on the Xbox One, returning to the menu does nothing as the app pauses/runs in the background. You can hit the menu button (akin to a right-click) on the YouTube icon and select Quit. If you run YouTube again, it'll still be running and crashed. The trick is to menu button and quit YouTube and then run a couple other video apps (usually Netflix and Hulu do the trick). This is usually enough to fully offload the YouTube process and allow it to run again.

This is how Microsoft's flagship entertainment console works. In 2016. Seriously.

Everytime our cat sitter watches our place, I have the Xbox 360 hooked up for her to watch videos on. It's easier to use and more reliable.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#58
post #44

I never owned an xbox, but for games that require a controller and suck with a mouse and keyboard, the 360 controller is the best one I've used.

The Xbox One controller is a decent incremental upgrade on the 360 controller when you get a chance or find a cheap one in a store. The port on the back of every Xbox One controller is bog standard USB micro port (just like mobile phones, PS3/4 controllers, so many other things) and you can just USB plug it into your PC with no adapter needed.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#59

IMO, the amazing thing about the 360 was how they were able to successfully continue selling it in spite of having the ring of death issues[0]. I know people who would go and buy a new machine when theirs died without thinking about it twice. One even gave me their 360 when the ONE came out. Microsoft sure knows how to build brand loyalty. [0] https://en.wikipedia.org/wiki/Xbox_360_technical_problems

Maybe... but I saw recently that the PS4 is outselling the Xbox One two-to-one. I'm not on top of that world enough to know all the reasons why, but the "ring of death" could be one.

After having had my original XBox fail once and XBox 360 needing to be replaced three times, and eventually still dying, with Microsoft refusing to replace the third, I switched to PS3, and now PS4.

I will never buy Microsoft hardware again, ever.

So, yeah, that is definitely a factor in my case.

Re: Microsoft is ending Xbox 360 production more than 10 years after its debut

#60

IMO, the amazing thing about the 360 was how they were able to successfully continue selling it in spite of having the ring of death issues[0]. I know people who would go and buy a new machine when theirs died without thinking about it twice. One even gave me their 360 when the ONE came out. Microsoft sure knows how to build brand loyalty. [0] https://en.wikipedia.org/wiki/Xbox_360_technical_problems

Is that why they can bombard the entire UI with ads? Every single page has tons of ads, and MS misleadingly only notes one of them as "Advertisement" (autoplay video). I disconnected my Xbox360 from the Internet because it's faster that way, and cleaner.

I see the Xbox One is pretty bad, too, and this "ads everywhere" has leaked into Windows 10 (though you can turn them off a bit).

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