Earlier quoted context omitted.
Also the fox runs through objects that are even slightly complex, as it can't comprehend their depth (the camera woman). Another interesting depth issue is when it ran to the back of the table and straight on to the floor as if they were continuous, because the view angle made it so the table and floor were right next to each other only separated by a line, so the fox didn't do a jump animation. I suspect a depth map…
Good points. I was most impressed with the wall identification/ interaction. If you sent up a big empty room, then everything could be VR, except with a concept of where the ends are. So it would be a walkable immersive environment. But I agree, it is not to the point where the average consumer would be happy. Or they would probably be happier with a much cheaper standard low-quirk vr headset.
That, plus the collaboration features would make HoloLens pretty awesome for any kind of collaborative product design. Take cars, for example. Right now, car mockups are done in clay, and while clay is easier to mold than metal, it still takes time and limits your ability to iterate. But with Hololens, you can have a design review where each of the participants puts on an AR unit, and now you can all see the same car and make changes to it in real time.
I'm excited to see what sorts of applications will be opened up by being able to display virtual objects in a "real" setting. I also agree that this won't be consumer-facing technology (at first). This is the sort of thing that'll take off with architects and engineers before it takes off with "normal people".