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Hands-on with HoloLens: On the cusp of a revolution

arstechnica.com

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Re: Hands-on with HoloLens: On the cusp of a revolution

#2
This baby is very hungry. Room decoration - Nom. Gaming Nom. Fashion Industry. Nom. Gadget and Entertainment Industry (TV, Posters). Nom. Advertising Industry - and Self Expression. Nom.

Next ten years will be spend with feeding everything to it. He who wraps the last layer around the world, to sell it to the users, makes everything wrapped his organelles over time. Well played Microsoft, well played.

If we could decentralize the way consensed augmented reality is shared, we could even do something good for the world. Open Source WiFi Hubs offering free processing power and untraceable sharing. Mmmh..

Re: Hands-on with HoloLens: On the cusp of a revolution

#3

This baby is very hungry. Room decoration - Nom. Gaming Nom. Fashion Industry. Nom. Gadget and Entertainment Industry (TV, Posters). Nom. Advertising Industry - and Self Expression. Nom. Next ten years will be spend with feeding everything to it. He who wraps the last layer around the world, to sell it to the users, makes everything wrapped his organelles over time. Well played Microsoft, well played. If we could dec…

I don't see it. Could you explain some of those industries? And the layers and organelles analogy? Also (and especially) the wifi point, I didn't get how that related at all.

Re: Hands-on with HoloLens: On the cusp of a revolution

#4
What I got from the video:

The gaphics integration into the real world is phenomenal. If you put a virtual object in a room you can walk around it. If you put something on a wall it stays there no matter where you walk.

Unfortunately, the interface -- how you interact with virtual objects -- is completely janky. Awkward pinching gestures to select keys from a floating virtual keyboard. Cursors that are supposed to represent your physical movement, but instead jump around.

It is tantalizingly close, but it seems like it would be just as annoying as it is neat or useful until someone comes up with a better (simple and reliable) interface.

Re: Hands-on with HoloLens: On the cusp of a revolution

#5
post #4

What I got from the video: The gaphics integration into the real world is phenomenal. If you put a virtual object in a room you can walk around it. If you put something on a wall it stays there no matter where you walk. Unfortunately, the interface -- how you interact with virtual objects -- is completely janky. Awkward pinching gestures to select keys from a floating virtual keyboard. Cursors that are supposed to re…

Also the fox runs through objects that are even slightly complex, as it can't comprehend their depth (the camera woman).

Another interesting depth issue is when it ran to the back of the table and straight on to the floor as if they were continuous, because the view angle made it so the table and floor were right next to each other only separated by a line, so the fox didn't do a jump animation. I suspect a depth map of the room needs to be constructed to solve that issue, no mean feat.

These kind of issues just show me this tech is still years away from being what we'd expect.

Re: Hands-on with HoloLens: On the cusp of a revolution

#6
post #4

What I got from the video: The gaphics integration into the real world is phenomenal. If you put a virtual object in a room you can walk around it. If you put something on a wall it stays there no matter where you walk. Unfortunately, the interface -- how you interact with virtual objects -- is completely janky. Awkward pinching gestures to select keys from a floating virtual keyboard. Cursors that are supposed to re…

> ...adjusts the display output at 240 frames per second...

Hot Dang! I guess that ought to keep a VR object stable.

Re: Hands-on with HoloLens: On the cusp of a revolution

#7
post #5
post #4

What I got from the video: The gaphics integration into the real world is phenomenal. If you put a virtual object in a room you can walk around it. If you put something on a wall it stays there no matter where you walk. Unfortunately, the interface -- how you interact with virtual objects -- is completely janky. Awkward pinching gestures to select keys from a floating virtual keyboard. Cursors that are supposed to re…

Also the fox runs through objects that are even slightly complex, as it can't comprehend their depth (the camera woman). Another interesting depth issue is when it ran to the back of the table and straight on to the floor as if they were continuous, because the view angle made it so the table and floor were right next to each other only separated by a line, so the fox didn't do a jump animation. I suspect a depth map…

Good points. I was most impressed with the wall identification/ interaction. If you sent up a big empty room, then everything could be VR, except with a concept of where the ends are. So it would be a walkable immersive environment. But I agree, it is not to the point where the average consumer would be happy. Or they would probably be happier with a much cheaper standard low-quirk vr headset.

Re: Hands-on with HoloLens: On the cusp of a revolution

#8
post #4

What I got from the video: The gaphics integration into the real world is phenomenal. If you put a virtual object in a room you can walk around it. If you put something on a wall it stays there no matter where you walk. Unfortunately, the interface -- how you interact with virtual objects -- is completely janky. Awkward pinching gestures to select keys from a floating virtual keyboard. Cursors that are supposed to re…

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