>There’s already another VR rig that doesn’t have a tether—and it costs a fraction of the Rift. Samsung’s $100 Gear VR, made in partnership with Oculus, is powered by a smartphone that you physically insert in front of two lenses. The extra costs of the Rift (monetary and otherwise) would be justified if its image quality were dramatically better than the Gear’s, but it isn’t. I already got the sense that the author…
I've been following VR for the last year or so. There is no question that the Rift has better specs and can do better graphics than the Gear. But I've read more than a few people in the VR space (game journalists, developers) say that there is something special about the Gear because there is no cable. There's nothing you have to keep conscious of so you don't trip over it or feel it on your back breaking immersion.…
I'm guessing there's a middle ground here. We already have the Solun Q shipping shortly, which uses a low power AMD CPU/GPU combo that can deliver graphics that land somewhere between what a phone and a console can do. All of it running on battery power with no wires.
Its an interesting form factor at the very least. I imagine the first gen of all these products will be pretty poor, but being attached to a $1500 PC is going to be the first problem solved in this space. Its too much of a hassle and cost. Being able to just buy a VR set that you turn on and put on your head is going to be a big win. People won't be intimidated by this and will prefer an all-in-one machine. It'll need to ship with motion controls and somehow get this all to work without a lighthouse/usb camera system.