Let me see if I have this straight: the advantage of the Rift over the Gear VR is that the Rift lets you move around and the Gear doesn't. But the Rift has a (fairly short) cable, and the Gear doesn't. Is that right? Because the problem seems so obvious that I almost feel a little foolish pointing it out: cables and movement don't play well together, particularly when, by design, you can't see the cable.
Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
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Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#62Earlier quoted context omitted.
I've been following VR for the last year or so. There is no question that the Rift has better specs and can do better graphics than the Gear. But I've read more than a few people in the VR space (game journalists, developers) say that there is something special about the Gear because there is no cable. There's nothing you have to keep conscious of so you don't trip over it or feel it on your back breaking immersion.…
>$2200 in a PC and a Rift, or $100 that clips on your phone (assuming you're on Samsung)? Your figures are a little off. A rift is (all following figures in USD) $599, and a computer that will support it is generally quoted at $950, making it's package price $1550. You can buy bundles that include a Rift and an Oculus ready PC for $1499[1]. The gear VR only works with very recent phones, and only works on all games w…
I'm assuming you're not buying the phone but that you already have one. People still get them with subsidies too.
The point is that for someone who wants to dip their toes and had a recent Samsung phone the Gear is DRASTICALLY cheaper. If you have a PS4 (or even if you don't) then the PS VR is cheaper too.
For people who aren't already committed to VR, I think Fowler is right that the Rift is way too much at this point.
Give it time.
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#63>There’s already another VR rig that doesn’t have a tether—and it costs a fraction of the Rift. Samsung’s $100 Gear VR, made in partnership with Oculus, is powered by a smartphone that you physically insert in front of two lenses. The extra costs of the Rift (monetary and otherwise) would be justified if its image quality were dramatically better than the Gear’s, but it isn’t. I already got the sense that the author…
I've been following VR for the last year or so. There is no question that the Rift has better specs and can do better graphics than the Gear. But I've read more than a few people in the VR space (game journalists, developers) say that there is something special about the Gear because there is no cable. There's nothing you have to keep conscious of so you don't trip over it or feel it on your back breaking immersion.…
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#64Earlier quoted context omitted.
Is ~50 million people "mainstream"? Considering he complained about downloading drivers this must be very easy to setup. Gaming PC's used to be ~2,000$, this is 600 + 950PC = 1550$. https://www.oculus.com/en-us/oculus-ready-pcs/ Which is not free but hardly going to break most people. Don't forget this is just a mid-range gaming PC which many people are going to get anyway which drops this down to the cost of a high…
If any go mainstream it will be the PS VR. Sony has 30m consoles out there, and it only costs $500 to get setup with PS VR. Total price is about $800-900. Plug and play, games work great because they're designed for the system. On the other hand with the Rift and the Vive you need a PC which has to be up to spec, the hardware is more expensive, etc.
The real question IMO, is if you own both which do you add VR to?
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#65"Another big-picture VR problem: It’s boring to be around people who are using it." This sentence is pretty emblematic of the product the author of this article was expecting vs the Rift that Oculus pitched in their kickstarter video.
His complaint seems just plain wrong... are these VR systems incapable of mirroring the image to a TV?
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#66The review read like he was expecting it to be the iphone version of VR. Complaints about using an expensive computer, the cord, having to use muscle memory, etc. come off like the type of person who wouldn't be interested in the Oculus in the first place. While I agree that it looks clunky, really it's the performance that most would-be buyers are interested in.
It IS the iPhone of VR. The first iPhone didn't have over-the-air updates, over-the-air app installs, over-the-air music downloads. The screen was crap (compared to today).
The comparison to VR is apt. It really is a game-changing technology.
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#67http://blogs.wsj.com/digits/2016/03/28/oculus-rift-is-built-...
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#68Let me see if I have this straight: the advantage of the Rift over the Gear VR is that the Rift lets you move around and the Gear doesn't. But the Rift has a (fairly short) cable, and the Gear doesn't. Is that right? Because the problem seems so obvious that I almost feel a little foolish pointing it out: cables and movement don't play well together, particularly when, by design, you can't see the cable.
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#69Earlier quoted context omitted.
Is ~50 million people "mainstream"? Considering he complained about downloading drivers this must be very easy to setup. Gaming PC's used to be ~2,000$, this is 600 + 950PC = 1550$. https://www.oculus.com/en-us/oculus-ready-pcs/ Which is not free but hardly going to break most people. Don't forget this is just a mid-range gaming PC which many people are going to get anyway which drops this down to the cost of a high…
"Which is not free but hardly going to break most people" - most people make ~$4500 a month or less (pre taxes). $1550 is a big chunk of cash for most people.
You can get a reliable used car for ~12k. Look at how many people spend 2+K more than that.
Re: Oculus Rift Review: VR’s Rising Star Isn’t Ready for the Mainstream
#70Earlier quoted context omitted.
World of Warcraft went mainstream because it didn't require a gaming PC to play in 2004.
There are more than 10x as many active Steam accounts (125m) vs active WoW accounts at it's peak (12m) in 2010. Sure, a mid to low end PC could play WoW in 2004, but it only broke 2.5 million subscribers in late 2005. http://cdn2.ubergizmo.com/wp-content/uploads/2014/10/wow-sub... And 10m in 2008. Give it 4 years and a GTX 970 will be a very low end graphics card.