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iPhone SE

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721–730 of 733 posts

Re: iPhone SE

#721
post #385

Earlier quoted context omitted.

Fair enough, I should have specified "iOS device". Though I would argue that the MagSafe change doesn't count as it still retains the same functionality, it's just a different form factor.

MagSafe has been removed from the new 12" Macbooks.

He's saying that USB 3 charging counts as the same functionality, which is a fair point that I had thought about but I thought I'd throw it in the mix anyway. :)

Re: iPhone SE

#722
post #288

Earlier quoted context omitted.

> they want to make sure it is only used to add a quick way to do small things. I don't understand this point at all. What does it have to do with not including the feature on a smaller device? "Because it might be used too much" makes no sense.

That's not a terrible theory. The UX of holding the screen down is terrible because it's completely hidden and requires you to guess. Not sure why they opted to include it in the first place.

But why would that theory specifically apply to a smaller device, and not the 6S as well?

Re: iPhone SE

#723
post #512

Earlier quoted context omitted.

On the subject of keyboards, I have always found the iOS keyboard to be the most satisfying to use, possibly also the most accurate. What do other people like using? I liked the windows phone keyboard, thought the Fire phone was okay, but am chronically unsatisfied with the Android typing experience. I have played with a few but settled for a while on Google Keyboard before moving onto Fleksy which isn't bad. Shame i…

SwiftKey on Android is still by far the best for me, but unfortunately other problems with Android (namely the dearth of high-end devices under 5") are probably going to force me to switch to iPhone. The default Apple keyboard makes me incredibly frustrated, especially when used one-handed (which is 90% of my usage). No flow typing, and nearly all numbers, punctuation, and symbols are locked away behind layers of men…

You can access the second mode of the keyboard by tapping on the "123" icon, dragging your thumb over to the key you want to select, then lifting. This also works with capitalization + shift and international keyboards.

Re: iPhone SE

#724
post #718
post #305

Earlier quoted context omitted.

No. That isn't the way it works. They would also buy the same spec for half the price. Or an entry level for the same price with 128GB. More realistically : would it be better to have a more expensive entry level with 32GB? Maybe. Just because apple might be technically able to offer the product configuration you want them to for the price you want them to doesn't mean it is the right thing for them to do. Here's the…

What you and everyone that is voting me down seem to overlook for some rather crazy reason (The only thing that makes any sense is protective defensive excuse making for Apple) is that they are shooting themselves in the foot. Sure, people buy the 16GB phone, usually thinking they are getting 16GB and thinking that is a lot without realizing that out of the box it's only 14GB and once they install some things and wan…

I don't have any opposition to bigger storage, where did you get such a strange idea?

Clearly you are much smarter about this than Apple is. Their failure to understand the market as well as you have has undeniably lead to shrinking margins and market share, eventually to their exit from the premium phone market. It's a shame nobody buys their phones anymore.

More seriously - there are good criticisms that can be made of apples strategy, but they aren't the ones you are making. Your complaints show a naivety about how such markets work, and why.

In many markets, price is not a function of cost but a function of value (perceived or otherwise). In fact, this can be viewed as the defining characteristic of markets a company like Apple wants to be in, vs. those it doesn't want to be in. Competing in a commodity market is brutal.

That isn't to say that there aren't good arguments about why 32GB base would be better, but COGS delta isn't one of them, and focusing on it demonstrates a pretty fundamental lack of understanding of what market this phone is in.

Re: iPhone SE

#725
post #64

Earlier quoted context omitted.

Says who? 3D touch is an awesome addition. Granted it has discoverability problems but I think that adding a new dimension to the interaction is great. It is a nice way to avoid a cluttered interface while providing advanced power-user functionality.

If an expensive feature has discoverability problems, it probably doesn't sound awesome from Apple's perspective. The current CEO of Apple is the former COO, someone well regarded for his prowess in managing Apple's supply chain and determining optimal cost per unit for Apple's products. If only a small percentage of customers use 3D Touch and 3D Touch adds a substantial cost per unit, I can see why Mr. Cook would di…

>If an expensive feature has discoverability problems, it probably doesn't sound awesome from Apple's perspective.

That seems to be a thing with Apple in general. For example, I just recently discovered that by holding "option" while clicking the "Format" drop-down on the Preview program's Export screen, you can get additional formats to appear, magically. For "advanced" users I'm guessing?

How the hell was I supposed to know that ??? Where else can I see additional things by holding down "option" ???

Yes, Apple is simple, but there's a lot of cute little hidden things that you can do by combining option/apple under the right circumstance. I feel like I'm playing Super Mario Bros. and jumping wildly into the air to hit some hidden block.

Re: iPhone SE

#727

No 3D touch is a very odd fragmentation. You'd think they'd want to shore up their devices to be completely compatible with this across the spectrum to motivate developers to use it as a key part of their UX. Now when only X So your apps have to optionally use 3D Touch, Pencil, adaptive layout, fingerprint, and several other interactions that only cover fractions of their hardware line.

There's a good technical reason why it's not on their 4inch phone - lack of space, which AFAIK that sensor takes quite a bit. There's not a good reason why it's not on their iPad Pro lineup, their biggest and (at least for part of the lineup) most expensive iOS devices.

Perhaps the reason for lack of 3D Touch on the iPad Pros is that it is too much space, and the sensing technology doesn't scale well enough?

Re: iPhone SE

#728

Earlier quoted context omitted.

There's a good technical reason why it's not on their 4inch phone - lack of space, which AFAIK that sensor takes quite a bit. There's not a good reason why it's not on their iPad Pro lineup, their biggest and (at least for part of the lineup) most expensive iOS devices.

Perhaps the reason for lack of 3D Touch on the iPad Pros is that it is too much space, and the sensing technology doesn't scale well enough?

That's an interesting point, I haven't yet thought of that. Could be. Maybe you'd need a whole array of these sensors behind the screen at different positions.

Re: iPhone SE

#729
post #668

Earlier quoted context omitted.

So far I have yet to discover an application that has a 3D touch function which is inaccessible otherwise. For me, the good use of the tech is shortcuts: It is great to force touch fantastical icon and directly create a new event rather than opening the app, going to the correct screen and then tapping the new event option. A lot of features on PCs have discoverability problems, I have, for example, encountered a few…

> So far I have yet to discover an application that has a 3D touch function which is inaccessible otherwise. It gives you (a bit of) pressure sensitivity in painting apps (Sketches, Paper, Procreate).

How could I have forgotten that one? you are most certainly right! However, I would argue that this is the one case where there are actually no discoverability problems.

Re: iPhone SE

#730
post #64

Earlier quoted context omitted.

Says who? 3D touch is an awesome addition. Granted it has discoverability problems but I think that adding a new dimension to the interaction is great. It is a nice way to avoid a cluttered interface while providing advanced power-user functionality.

Says who? 3D touch is a horrible addition. It has lots of discoverability problems and is inconsistent across applications. We avoid cluttering the interface by adding easter eggs to the interface for features that everyone would like to use.

But people already CAN use those features, force touch is but a shortcut mechanism. If some applications uses it in a terrible way then that is not the Apple's problem (unless, of course, the app is made by Apple)
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