I would love to see more flight sims produced. When I was a kid, some of the best games out there were flight sims. But ever since graphics technology caught up enough to represent complex close-up 3D world, land-based games with avatars and close-up action-packed combat have taken over. Flight sims tended to focus a whole lot more on planning -- you'd often have a mission planner, where you'd plot out your route (an…
Outerra, 3d planetary engine for seamless planet rendering from space to surface
31–40 of 49 posts
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#32Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#33I would love to see more flight sims produced. When I was a kid, some of the best games out there were flight sims. But ever since graphics technology caught up enough to represent complex close-up 3D world, land-based games with avatars and close-up action-packed combat have taken over. Flight sims tended to focus a whole lot more on planning -- you'd often have a mission planner, where you'd plot out your route (an…
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#34I wonder what kind of device specs are required to run this kind of simulation properly. Couldn't find any information about this on the site and on the blog.
Specs are listed here: http://www.outerra.com/demo.html Minimum requirements: * Windows Vista and higher, limited Windows XP support * Nvidia 8xxx series or better, AMD/ATI 5xxx or better with recent AMD/ATI drivers (older ATI series are no longer supported by AMD and their legacy drivers do not work well with Outerra) * Recent graphics drivers! * 1GB graphics memory * 2GB RAM * 500MB disk space for the initial insta…
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#35See also Proland, which is open source: http://proland.imag.fr/ It's a tech demo/research project, which means the code is basically continuously broken, but I did bodge it into workingness on Linux. It's impressive but doesn't quite live up to the videos --- I think they're using features that weren't working in my copy. But it is one that you can actually get your hands on and play with. Proland is by the same pers…
That Rama animation was better then the book.
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#36Earlier quoted context omitted.
Arma 3 comes to mind. Or Euro/American Truck Simulator. That would indeed be amazing. Kind of a silly question, but having the world as a sandbox at your disposal has to be a game developer's dream and while it's technically very ambitious I have to wonder why nobody seems to be making any use of the fact that Outerra is trying to provide exactly that.
Simulating the world doesn't necessarily make a good game. People usually want simple rules in a simple environment and the ability to explore and stretch those rule as much as possible. A random gigantic game that simulates absolutely everything doesn't let you do that. Take KSP as an example, sure it would be pretty to use that engine, but that's it, it would just be prettier. It would'nt bring anything new. The ga…
[1] http://forum.kerbalspaceprogram.com/index.php?/topic/91625-1...
Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#37Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface
#38See also Proland, which is open source: http://proland.imag.fr/ It's a tech demo/research project, which means the code is basically continuously broken, but I did bodge it into workingness on Linux. It's impressive but doesn't quite live up to the videos --- I think they're using features that weren't working in my copy. But it is one that you can actually get your hands on and play with. Proland is by the same pers…
That Rama animation was better then the book.