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Outerra, 3d planetary engine for seamless planet rendering from space to surface

outerra.com

31–40 of 49 posts

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#31

I would love to see more flight sims produced. When I was a kid, some of the best games out there were flight sims. But ever since graphics technology caught up enough to represent complex close-up 3D world, land-based games with avatars and close-up action-packed combat have taken over. Flight sims tended to focus a whole lot more on planning -- you'd often have a mission planner, where you'd plot out your route (an…

Can recommend "Just Cause 2" for hours of fun flying around a reasonably large map looking at lovely scenery in a variety of planes / helicopters. Plenty of things to blow up from the skies too.

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#33

I would love to see more flight sims produced. When I was a kid, some of the best games out there were flight sims. But ever since graphics technology caught up enough to represent complex close-up 3D world, land-based games with avatars and close-up action-packed combat have taken over. Flight sims tended to focus a whole lot more on planning -- you'd often have a mission planner, where you'd plot out your route (an…

I would recommend the Digital Combat Simulations Series, there are some different simulators available: Su-27, BlackShark, A-10C, F-15C, ...

https://www.digitalcombatsimulator.com/de/products/

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#34
post #12

I wonder what kind of device specs are required to run this kind of simulation properly. Couldn't find any information about this on the site and on the blog.

Specs are listed here: http://www.outerra.com/demo.html Minimum requirements: * Windows Vista and higher, limited Windows XP support * Nvidia 8xxx series or better, AMD/ATI 5xxx or better with recent AMD/ATI drivers (older ATI series are no longer supported by AMD and their legacy drivers do not work well with Outerra) * Recent graphics drivers! * 1GB graphics memory * 2GB RAM * 500MB disk space for the initial insta…

That's surprisingly reasonable.

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#35
post #23

See also Proland, which is open source: http://proland.imag.fr/ It's a tech demo/research project, which means the code is basically continuously broken, but I did bodge it into workingness on Linux. It's impressive but doesn't quite live up to the videos --- I think they're using features that weren't working in my copy. But it is one that you can actually get your hands on and play with. Proland is by the same pers…

That Rama animation was better then the book.

Clarke's book is amazing, but the animation is certainly better than Gentry Lee's execrable (shudder) sequels.

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#36

Earlier quoted context omitted.

Arma 3 comes to mind. Or Euro/American Truck Simulator. That would indeed be amazing. Kind of a silly question, but having the world as a sandbox at your disposal has to be a game developer's dream and while it's technically very ambitious I have to wonder why nobody seems to be making any use of the fact that Outerra is trying to provide exactly that.

Simulating the world doesn't necessarily make a good game. People usually want simple rules in a simple environment and the ability to explore and stretch those rule as much as possible. A random gigantic game that simulates absolutely everything doesn't let you do that. Take KSP as an example, sure it would be pretty to use that engine, but that's it, it would just be prettier. It would'nt bring anything new. The ga…

I totally agree with your opinion of the default contract system. With mods it becomes WAY better. Contract Configurator [1] makes it really easy for people to make new contract packs with a simple config file and there are some pretty great packs out there that give it a much better progression.

[1] http://forum.kerbalspaceprogram.com/index.php?/topic/91625-1...

Re: Outerra, 3d planetary engine for seamless planet rendering from space to surface

#38
post #23

See also Proland, which is open source: http://proland.imag.fr/ It's a tech demo/research project, which means the code is basically continuously broken, but I did bodge it into workingness on Linux. It's impressive but doesn't quite live up to the videos --- I think they're using features that weren't working in my copy. But it is one that you can actually get your hands on and play with. Proland is by the same pers…

That Rama animation was better then the book.

The first book was great.
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