Earlier quoted context omitted.
> One less responsibility. It never was a responsibility.
Good point Jacques. I guess that's another aspect of this--it sure as heck felt like a responsibility towards the end. And that was a large contributor to why I deleted it. If a game feels like a responsibility, it is no longer a game in my mind. It is also why I never understood why my friend enjoyed being an MMO guild leader when I was young. It seemed like real work. Once a game crosses the "work" threshold, I ten…
So, I did what you did when I realized that computer games had this power over me, and got rid of them completely (early 20's at the time). Since then I got sucked in exactly once, the game of Mahjongg, and as soon as I recognized that I was being sucked in I deleted that as well. (this happened when I was 28 or so.)
It's super annoying that I can't seem to set myself limits on what is ok and what is not, but in the end I come out ahead because I then have to be utterly ruthless about it which saves even more time (and in the case of alcohol and other goodies it saves me my health and money too).
When I got sucked into computer games the world of games was a lot friendlier than it is today. I worked for a game company for a while, and in the end realized that that world really wasn't for me (though I enjoyed the programming immensely, the only addiction that I've allowed to run completely without restraint). Computer games nowadays are more like crack cocaine compared to the ones that were available when I was a kid.
Congratulations on your recognition, it's going to be an interesting time for you now that you have a really large chunk of extra life that you can allocate in whatever way that you see fit.