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Why your favorite apps are designed to addict you

kernelmag.dailydot.com

21–30 of 36 posts

Re: Why your favorite apps are designed to addict you

#21
post #10
post #3

Finally managed to kick my Clash of Clans habit the other day. I realized I had been logging in 1-2x/day for multiple years with maybe a couple weeks of breaks after buying shields around the holidays. My life has become increasingly cluttered with feeds, needing to login to games I like to get bonuses and such, and it has started to pile up so I decided I needed to make some changes, starting with CoC. At first I ha…

At first I had a lot of anxiety because the mechanics of the game would penalize me pretty harshly if I was away for a few days/weeks and wanted to come back. The lizard part of my brain started urging me to play it in a way that was so urgent it felt like I could almost reach out and touch it. But I had deleted the app from my device, and when I sat myself down and told myself that those urges had no weight because…

Thanks!

I consider myself fairly self-aware and the most fascinating aspect of this for me has been observing my thought process as I went through this.

The way I laid it out above makes it seem rather simple. Like, I had a five second mental conversation with myself and was like "oh, ok, no consequences so I don't need to care anymore." However the reality was that it was something I needed to continually coach myself on until I internalized it over the course of a day or two.

The initial realization of this came pretty quickly, but actually breaking the hold it had on me took real repeated effort. I have newfound respect for those who are able to kick much more harmful addictions where the body's response is "pain and agony" vs. just "an annoying nagging feeling."

Re: Why your favorite apps are designed to addict you

#22
post #3

Finally managed to kick my Clash of Clans habit the other day. I realized I had been logging in 1-2x/day for multiple years with maybe a couple weeks of breaks after buying shields around the holidays. My life has become increasingly cluttered with feeds, needing to login to games I like to get bonuses and such, and it has started to pile up so I decided I needed to make some changes, starting with CoC. At first I ha…

I gotta ask you, as a gamer, don't you find Clash of Clans to be... well kinda bad?

I mean the tech stack behind it, with replay functionality and async multiplayer is cool together with its "Battle.net like" integration is also working great for mobile. But as a game, it isn't better than any random mod on WC3. It's essentially build, purchase crap, and attack. Sometimes they give you the false notion that anything you do impacts the game itself as you attack. You get "bombs" to drop and etc, but as a game... it's essentially just a shallow graphic layer on top of numbers.

I understand you can say the same thing about most games, but somehow my brain just rips apart Clash of Clans or Boom-beach easily, while it won't treat Star Craft same way.

Just needed to ask.

Re: Why your favorite apps are designed to addict you

#23
Put a rat in a box. Connect a lever to a pellet dispenser. When the rat pushes lever, it gets a food pellet. This trains the rat to push the lever.

Now modify the lever to only give a food pellet sometimes. Sometimes there's nothing. This turns out to be much more effective at getting the rat to compulsively press the lever.

Now look at the internet, and services with frequent updates like Facebook, Twitter, or even HN. Sometimes you push the lever and get a reward, and sometimes you don't, effectively training the user to compulsively check.

Re: Why your favorite apps are designed to addict you

#24
post #16

I have Facebook only on the desktop, not on my phone. I don't want it bothering me. There's nothing on Facebook that needs immediate attention, and less and less of it that has anything to do with what my friends are doing. Remember, sharing is spamming.

I have Facebook on my phone... but I have "App Platform" disabled. I'd like to use it for some minor "log in to this..." functionality, but it's not worth the extra baggage.

Re: Why your favorite apps are designed to addict you

#25
post #22
post #3

Finally managed to kick my Clash of Clans habit the other day. I realized I had been logging in 1-2x/day for multiple years with maybe a couple weeks of breaks after buying shields around the holidays. My life has become increasingly cluttered with feeds, needing to login to games I like to get bonuses and such, and it has started to pile up so I decided I needed to make some changes, starting with CoC. At first I ha…

I gotta ask you, as a gamer, don't you find Clash of Clans to be... well kinda bad? I mean the tech stack behind it, with replay functionality and async multiplayer is cool together with its "Battle.net like" integration is also working great for mobile. But as a game, it isn't better than any random mod on WC3. It's essentially build, purchase crap, and attack. Sometimes they give you the false notion that anything…

Oh, 100% awful. The urge it solved for with me was the part of my gamer mind that likes to see visual progress over time from upgrading various things. Recently started playing Torchlight 2 again to get that same leveling up my appearance effect.

As someone who does digital marketing for a living, I'm not only acutely aware of all the tricks they are using, but also the "shallow graphic layer on top of numbers" as you described it. Sometimes I can even visualize it kind of like Neo in the Matrix.

Initially there might be some stimulus for me, but it tends to wear off quickly and that has been my big issue with finding a good long-term game to sink my teeth into. It also is incidentally the reason why Casinos hold no appeal. I tried slots once and the moment my brain registered that I didn't need to wait for the wheel to spin, and I could hit the button as quickly as I wanted to generate the results, I thought "wow, this is like a game with absolutely shitty graphics I have to keep paying for that has no skill involved." And just like that I had zero interest in Casinos.

So I see all this going on in my head, but then there are things like Dungeon Robber[1] that for some reason keep attracting me back. And they literally give you the tables and such for the dice rolls as they are occurring. There is even less of a veneer of graphics on top of the numbers (although in this case I love D&D and I think it reminds me of my younger tabletop days).

That is what makes a lot of this stuff insidious for those that are less self-aware. I can recognize when I'm getting the dopamine hit, and it can be fun to experience, but for people who don't see it for what it is, I can only imagine how devastating that could be.

These days I find myself (with few exceptions), gravitating towards team-based games that are played in rounds (like Rocket League) that have a heavy emphasis on skill so I can pick it up, put it down, and not feel obligated to grind at all. Those seem to hit the sweet spot at the moment.

[1] http://blogofholding.com/dungeonrobber/index.php

Re: Why your favorite apps are designed to addict you

#26
post #3

Finally managed to kick my Clash of Clans habit the other day. I realized I had been logging in 1-2x/day for multiple years with maybe a couple weeks of breaks after buying shields around the holidays. My life has become increasingly cluttered with feeds, needing to login to games I like to get bonuses and such, and it has started to pile up so I decided I needed to make some changes, starting with CoC. At first I ha…

I can relate. I deleted my Twitter apps when I wanted to take a break a few months back.

But with social, it's even harder. I literally had my mother calling me to complain "I miss following you and hearing about what you're doing on Twitter honey."

Re: Why your favorite apps are designed to addict you

#28
post #16

I have Facebook only on the desktop, not on my phone. I don't want it bothering me. There's nothing on Facebook that needs immediate attention, and less and less of it that has anything to do with what my friends are doing. Remember, sharing is spamming.

I just deleted the facebook app off my phone for two reasons. First, I would find myself browsing fb, close the app, then IMMEDIATELY open it back up without thinking about it. Second, I would see the same content 2-3 times a day. Now just on desktop it is so much nicer, but I don't really know what to do on my phone anymore.

Re: Why your favorite apps are designed to addict you

#29
post #3

Finally managed to kick my Clash of Clans habit the other day. I realized I had been logging in 1-2x/day for multiple years with maybe a couple weeks of breaks after buying shields around the holidays. My life has become increasingly cluttered with feeds, needing to login to games I like to get bonuses and such, and it has started to pile up so I decided I needed to make some changes, starting with CoC. At first I ha…

> One less responsibility.

It never was a responsibility.

Re: Why your favorite apps are designed to addict you

#30
post #3

Finally managed to kick my Clash of Clans habit the other day. I realized I had been logging in 1-2x/day for multiple years with maybe a couple weeks of breaks after buying shields around the holidays. My life has become increasingly cluttered with feeds, needing to login to games I like to get bonuses and such, and it has started to pile up so I decided I needed to make some changes, starting with CoC. At first I ha…

> One less responsibility. It never was a responsibility.

Good point Jacques. I guess that's another aspect of this--it sure as heck felt like a responsibility towards the end. And that was a large contributor to why I deleted it. If a game feels like a responsibility, it is no longer a game in my mind.

It is also why I never understood why my friend enjoyed being an MMO guild leader when I was young. It seemed like real work. Once a game crosses the "work" threshold, I tend to lose interest pretty rapidly. The fact that it took this long for it to get bad enough where I could kick this game to the curb is perhaps testament to the efficacy of the game systems they have in place to drive DAU/MAU.

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