I like the potential of the game, but sadly it did not meet my expectations. I saw it as a Myst-style game, where you have puzzles, but you also have a lot of interactive environment around you to explore. Here, I was getting taken it by a lot of beautiful scenarios in the distance, only to realise that there is nothing to do there, but solve more panels. It simply feels like this beautiful island is going to waste,…
A couple of good, early examples (although they don't really show the game's real environmental power), are the temple in the desert, the temple in the woods, and the 'pink forest': All solvable without any information from a different part of the game, and absolutely not solvable by just staring at the panel itself: Entire series of 20+ puzzles have the EXACT SAME PANEL, just placed in a different location.
And panel solutions affect the environment. There are elevators operated by panels. a boat operated by panels. bridges built by solving panels that have more than one solution, in ways that match what you want to do physically in the game.
It's just a big pity that the beginning of the game shows so very little of that.