I like the potential of the game, but sadly it did not meet my expectations. I saw it as a Myst-style game, where you have puzzles, but you also have a lot of interactive environment around you to explore. Here, I was getting taken it by a lot of beautiful scenarios in the distance, only to realise that there is nothing to do there, but solve more panels. It simply feels like this beautiful island is going to waste,…
Slowly as you explore the the island and solve puzzles they become more and more intrinsically linked to the context you find the puzzles in - soon the puzzles demand that you become aware of the environment around you and look at things in new and surprising ways.
for myself i was never really expecting a deeply interactive landscape; i was slightly worried that the puzzles were just silly little doodads like a curio you picked up and soon forgot about, but as i've moved through the game solving them i've marveled at their cleverness and how they have encourage me to think.
perhaps the island is too static, but then again, back in the day so was Myst. the movement and interactions it encourages are up here taps head.