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Oculus Rift: Available for pre-order

shop.oculus.com

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Re: Oculus Rift: Available for pre-order

#71
post #3

http://shop.oculus.com - blank screen...awesome. It has been since the moment the pre-order link showed on oculus.com.

It isn't blank anymore, but it was nearly impossible to place an order. I kept getting vague "Something went wrong. Please try again." messages on both the Payment Method and (when I finally got there) the Review and Complete Order pages. Meanwhile, my expected ship date went from March to April. It wouldn't accept my AMEX at all, for some reason.

I stand corrected. I just got a $1 authorization charge placed against my AMEX even though it never once even got to the point of storing my AMEX information as my "Credit Card" in their system.

I guess I should be happy it was only a single authorization charge?

Re: Oculus Rift: Available for pre-order

#72

Earlier quoted context omitted.

I can't access the page, is this the official price? Was expecting something around the 400$-450$ range. This costs as much as a full blown PC.

This costs as much as a full blown PC. Except you'll also need a killer desktop PC that can run it [1]: - NVIDIA GTX 970 / AMD 290 equivalent or greater - Intel i5-4590 equivalent or greater - 8GB+ RAM - Compatible HDMI 1.3 video output - 2x USB 3.0 ports - Windows 7 SP1 or newer The Oculus Touch is stated to need 4 USB ports [2], not just two, so better plan for that as well So in total you are probably looking at c…

My (older) home PC pretty much hits the minimum (GTX 970 and the 4590 processor, but 16GB RAM). Honestly I couldn't tell you how many USB ports it has, I only use two.

Looks like I'll be holding off consideration until I upgrade :)

Re: Oculus Rift: Available for pre-order

#73

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

My thoughts as well. Plus the price is roughly comparable to a higher end smartphone. Given the hardware and software involved, it's not terribly far off for a gen 1 device.

I think of the Palm and WinMo phones I paid $500+ for during the early generations of smartphones and it starts to make more sense. And just as I'm sure those devices from Palm and HTC could've been a lot nicer even with the tech of the day, the price would've pushed into the $1000 range. Gen 1 is always gonna be fairly expensive and still not quite as good as you wish it was. With later revisions, price drops and capabilities go up.

The only issue I see here is that rather than looking at relative openness and ability to run in-development software on something like the Vive or the Rift, many people are going to look only at price and wait for something like a $300 Playstation VR headset that's limited to whatever can be sold and approved for a game console.

As I see it, it's still an early-adopter techie toy/luxury so whether it costs $399 or $599, I'd only really buy it if I had that sort of dough in my "fun stuff I don't need" budget. Even as someone who bought a Rift DK2 at launch, I'm both waiting on buying any consumer device and not too concerned with the price difference between a $400 device and a $600 device. If anything ends up striking me as really worth buying, I won't just buy a lesser device to save a couple hundred bucks. I'd rather wait until I see something I really want and will use and not buy anything at all until then.

Re: Oculus Rift: Available for pre-order

#74

$599 may seem like a perilously steep price to debut at, but right now, Oculus faces a much bigger risk than low sales volume: Poor reception. If this was the MSRP required to ensure a comfortable, nausea-free experience, it's far better to have a killer product at a high price point than a "don't buy the first generation" product at the price point people were expecting. The former can lead to a cheaper gen 2, but t…

The former needs to sell in order to lead to a cheaper gen 2 and broader ecosystem though.

Re: Oculus Rift: Available for pre-order

#75
Unlike a lot of people, I don't think $600 is an insane price to pay for a good piece of good VR kit... The insane part is the fact that they don't even list basic technical specs on the marketing site?! Am I missing something obvious? I'm supposed to drop $600 on a piece of hardware that relies on a high-resolution screen to work well, without knowing the screen's resolution? They know they're selling mostly to nerds at first, right?

Re: Oculus Rift: Available for pre-order

#77
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

https://www.oculus.com/en-us/blog/powering-the-rift/

  Apart from the recommended spec, the Rift will require:

    *Windows 7 SP1 or newer
    *2x USB 3.0 ports
    *HDMI 1.3 video output supporting a 297MHz clock via a direct output architecture
It sounds like being able to pump out 2160×1200 at 90Hz is a fixed requirement, and not all videos cards can even do that based on the connectors available

Re: Oculus Rift: Available for pre-order

#78
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

> The Rift will not run on your laptop, this rule does not change!

IMHO, this is the biggest issue. The computer landscape has shifted towards laptops/mobile and now this device requires a device whose marketshare is shrinking.

Re: Oculus Rift: Available for pre-order

#79
post #61

I for one is super excited that the Rift consumer version is finally released! I experIenced a lot of overload issues: "Something went wrong. Please try again." in red when I try to pay. I solved it by just keeping on trying. Issue was oveload, not my credit cards. See followup too.

Ok, I finally got my order through. (If anybody had the same issue: Don't think I did anything differently than before though so it's probably just some part of Oculus' payment system that is under dimensioned...)

Re: Oculus Rift: Available for pre-order

#80
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

From the hardware FAQ on /r/oculus: "Can I use a weaker PC for basic content? With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs. If you do wish t…

That's odd, I've been using a laptop to demo Rift tech for some time...

(Although it's quite a beefy laptop, optimised for 3D work.)

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