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Oculus Rift: Available for pre-order

shop.oculus.com

61–70 of 395 posts

Re: Oculus Rift: Available for pre-order

#61
I for one is super excited that the Rift consumer version is finally released!

I experIenced a lot of overload issues: "Something went wrong. Please try again." in red when I try to pay. I solved it by just keeping on trying. Issue was oveload, not my credit cards. See followup too.

Re: Oculus Rift: Available for pre-order

#62
post #51
post #14

Earlier quoted context omitted.

Site's up, now declining credit cards? I guess I'll have to paypal it...smooth!

Paypal and credit cards are both declined with "Something went wrong", console shows "Failed to load resource: the server responded with a status of 500 (Internal Server Error)" Watching my ship date go from March to April and now probably May was a bit disheartening. Still no success.

[deleted]

Re: Oculus Rift: Available for pre-order

#63
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

I think you'd be OK, but I can't say for sure, as I haven't tried it. Nothing I know of that would prevent you doing that, though.

You would probably need a card that supported DX11 or equivalent and possibly DX12 - not sure about the CV1 spec on that.

Re: Oculus Rift: Available for pre-order

#64
post #33

I thought Samsung has been doing a pretty decent job of integrating VR into their smartphones. Will there be a substantial improvement to the VR experiences using Oculus?

The big difference so far is positional tracking. Being able to move your head in a 3D environment is huge, and results in a lot less VR sickness.

Re: Oculus Rift: Available for pre-order

#65
$600 is a bit more than people expected, but it doesn't seem "unreasonable" for a high-end consumer product. When Apple's first computer (the Apple II) came out, the launch price was ~$5,000 in inflation-adjusted dollars. The TRS-80 was the "cheap" computer, and it cost ~$2,300.

Re: Oculus Rift: Available for pre-order

#66
post #7

Besides gaming and AE is there any reason to get this?

If you're a 3D artist or programmer you'll probably find uses for it soon enough. Either making 3D art in it (something I've already done at a simple level, and will do more of once more tools are compatible) or making VR applications for other people.

Re: Oculus Rift: Available for pre-order

#67
post #14

Earlier quoted context omitted.

Site's up, now declining credit cards? I guess I'll have to paypal it...smooth!

This happened to me, the issue was that I entered my expiration date as MM/YY rather than MM/YYYY. Give it a shot if that's happening to you.

The site seems to autocorrect it to MM/YYYY if you enter MM/YY. At least, when it works. Even when I entered the information in manually I got the same vague errors.

I wonder what the purpose of collecting at as MM/YYYY even is given that everyone will have an expiration date of 20YY for a long time; and that when they don't, the ones collected now will be expired so not an issue. Even if they store it locally as 20YY to avoid some bug in 2100 (which would be rather long term thinking at this point), it still makes no sense to collect it that way and to autocorrect. Why not just append the digits on the back end?

Re: Oculus Rift: Available for pre-order

#68
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

I'm not an expert -- but I have heard the number 3.5x thrown around, i.e., the basic point is that a VR-rendered scene is 3.5x as computationally expensive as a standard scene.

Re: Oculus Rift: Available for pre-order

#69
post #60

Graphics card question: If I wanted to run my own software on this (ie. I don't care about AAA games), would any old graphics card do, as long as I'm only rendering very simple, low polygon scenes? Or is there something inherent in the high end graphics cards that makes them essential?

From the hardware FAQ on /r/oculus:

"Can I use a weaker PC for basic content?

With weaker hardware, it may be possible to run very graphically simplistic content like virtual desktop, virtual cinema (for watching movies), and 360 videos, however you will be totally on your own without support if you choose to do this, and it is unlikely that there will be many (or any) games that support lower specs.

If you do wish to take this non-recommended path, your PC must at least meet the absolute minimum requirements:

    Video Card: GTX 650 / AMD 7750 desktop GPU or better and newer
    USB Ports: 2x USB 3.0 ports
    Video Output: free HDMI 1.3 output
    OS: Windows 7 SP1 64 bit or newer
Remember: The Rift will not run on your laptop, this rule does not change!" https://www.reddit.com/r/oculus/wiki/requirements
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