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Steam Sales 2015

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Re: Steam Sales 2015

#41
post #34
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

If you think the bottom has been reached, look at the "best of" of the Play store. That's the cess pit the PC game market will be turning into, and I have no hope that Steam's Greenlight will prevent this.

It won't because there are other forms of distribution too. Yeah steam is the big guy. But there is always gog and whatnot to keep quality high.

Re: Steam Sales 2015

#42

Earlier quoted context omitted.

I'm reluctant to breathe a sigh of relief yet. I've been visiting the Steam Store a lot less since they opened the floodgates to any and every game under the sun as I believe discoverability is now horribly broken and the queue and recommendations features both fail to mitigate the issue.

Is that a problem with the catalog or a problem with the store? I've found steams interface for searching and finding new games is pretty bad.

I am both a gamedev and a avid game player, of some niche and strange genres included.

I found out that Steam catalog, despite "opening the floodgates" is quite limited on some genres, some niche genres have the nicest games don't even volunteer for steam (usually because the nicest games have perfectionist devs that don't want to be "another shitty early access", for example Starsector, the game has been being sold in pre-release form for years now, but the dev flat out absolutely refuses to get on Steam, because he thinks the game ins't ready for that), and even when they do, they don't get enough traction with the public to get through Greenlight or to skip Greenlight.

On some other genres, you will see loads and loads of crap shoveled at you, but the good games still don't fill completely the recommended games section screen...

The only thing I think Steam can do differently in their interface, is make the "order by public rating" easier (this feature actually exists already! But is mostly hidden, every time I need it, I google around until I stumble on it, and each time I end on it by a different path!), usually when you do that you see a list of actually great games, mixing both truly great AAA games and actual underdogs (example: last time I checked for some genres, I owned all games on the first page on the list, some of those games I know I am one of the few people that own them, because they are not widely known, while others are full blown 100 million marketing AAA).

Re: Steam Sales 2015

#43
post #9

>Indiepocalypse is cancelled, you can stop worrying now. I think I speak for quite a few people when I say thank God . I have nothing against indie games in general but the sheer volume of low-quality DayZ/Minecraft-inspired early-access survival game clones that were all broken in the same ways that were never finished by the developer have left me jaded.

You can't really fight fads. Did you see Dying Light clearing nearly $45M? Yeah, its not some indie half-cooked turkey, but its a completely forgettable and short zombie shooter/parkour game with milquetoast story and gameplay.

Can you blame these other devs jumping on the wagontrain? There is so much money to be made in this space. It should be Steam's job to keep out halfcooked games but apparently they disagree. I imagine the whole greenlight "give us what we want" aspect of Steam encourages realeases like these. This is the problem with fan-led media and stores. Fans get too excited and are willing to excuse a lot of things just to "get the game." The devs cash out on what's at best a beta-test and have zero incentive to continue.

Re: Steam Sales 2015

#44

Earlier quoted context omitted.

If someone reposts the link after your submission didn't get traction, it will get the time from the reposter but you'll still be credited with the submission.

I would like to understand this in detail. Did one of the mods make a post about it?

I think dang wrote about this here:

https://news.ycombinator.com/item?id=10223645

Re: Steam Sales 2015

#45

Earlier quoted context omitted.

Yes. But I think the problem is they can give misleading insights if you're not careful.

Exactly my argument. I would rather not give the user the option of creating that chart in the first place because 95% of them are misused and give misguiding trends, etc.

If I was creating charts I would want the freedom to do this. Perhaps display a warning if both Y-axes are the same units (e.g. both dollars) because there is little reason to do that - either the values are related and the graph will be hard to parse/misleading, or the values are not related and they probably shouldn't be on the same chart.

But I can certainly see a use case for $ v. %, etc.

Re: Steam Sales 2015

#46
The numbers in the aggregated top list don't add up. ARK for example is listed with fewer revenues for the whole year than for June alone.

This does not add confidence in the validity of other figures in this post.

Re: Steam Sales 2015

#47
post #16
post #4

Earlier quoted context omitted.

What is the revenue split for non-Valve games on Steam? While I certainly wouldn't have any problem believing that 50% of game sales happen through Steam, that is not the same as Valve getting 50% of the game sales revenue.

They take 30%.

I imagine large publishers negotiate a much smaller cut.

Re: Steam Sales 2015

#48
post #35
post #6

Earlier quoted context omitted.

I would have thought they would have had a commanding majority as well. Occasionally I'll buy something on GoG - but it's usually an oldy-but-goody for $5 or less. Almost every single game I have gotten through Humble Bundle has just been a Steam key. I guess there's Origin, but I've only ever bought Mass Effect 3 from them. Good luck even finding PC games in a box in a retail store... EDIT: Derp, completely spaced B…

Probably also forgetting about League of Legends. It's free, so no actual game sales are happening, but people spend a tremendous amount of money in-game.

The article also mentions that DLC and free-to-play games (along with in-game purchases, I'd assume) weren't counted in the Steam sales numbers, so the Steam marketshare shown could be a low estimate.

Re: Steam Sales 2015

#49
post #42

Earlier quoted context omitted.

Is that a problem with the catalog or a problem with the store? I've found steams interface for searching and finding new games is pretty bad.

I am both a gamedev and a avid game player, of some niche and strange genres included. I found out that Steam catalog, despite "opening the floodgates" is quite limited on some genres, some niche genres have the nicest games don't even volunteer for steam (usually because the nicest games have perfectionist devs that don't want to be "another shitty early access", for example Starsector, the game has been being sold…

>but the dev flat out absolutely refuses to get on Steam, because he thinks the game ins't ready for that

I once read an article that said you only get one release. There are exceptions to this rule, but it seems to be true.

If you choose to debut your game on Steam with the early-access model, it's usually your one shot to impress customers with your product. We all know that it isn't complete. However, the update tempo and promise tracking can easily tank your product if you fall behind. Taking an extended break, even with the early release model, is pretty much suicide.

I can only think of a handful of titles that hyped their early release AND got a second round of hype on full release. For most, however, the first time you put your game on Steam will be the only major press that you get.

Re: Steam Sales 2015

#50
Worth mentioning is the default pricing settings on Steam create vastly different prices geographically.

We manually set out prices to match our store (https://www.scirra.com, sorry can't help myself!). Bit of a PITA as we have to keep it updated regularly for volatile currencies, but we'd rather people buy from us directly.

Geo pricing difference is significant, so depending on per country volume actual revenues may be minus a significant figure if those numbers are based on USD.

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