Earlier quoted context omitted.
To be fair, from what I understand the code was written in such a way that a very large portion of it would have to be rewritten in order for DF to be multi threaded. It's a shame it wasn't designed with multi threading as an idea in the first place, but I don't think multi core was a big thing back then.
Somewhat true, though first release was 2006 and it was pretty clear everything was going multi-core by then. But regardless, its their pool and they choose how they want to operate it. We're fortunate that they share it with everyone because it is a very cool project, but that doesn't mean we can't take note that it falls under the weight of itself fairly quickly in practice.
Dwarf Fortress 0.42.01 released
141–150 of 172 posts
Re: Dwarf Fortress 0.42.01 released
#142Earlier quoted context omitted.
The game looks pretty light on graphics... can't I try it out somewhere online from my browser? edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress Looks like you can't save but at least I can get a quick idea of how it feels like
It's light on graphics, but not on processing power. There's an immense amount of calculation and simulation going on.
Re: Dwarf Fortress 0.42.01 released
#143Earlier quoted context omitted.
The game looks pretty light on graphics... can't I try it out somewhere online from my browser? edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress Looks like you can't save but at least I can get a quick idea of how it feels like
It's light on graphics, but not on processing power. There's an immense amount of calculation and simulation going on.
Re: Dwarf Fortress 0.42.01 released
#144Earlier quoted context omitted.
At the very beginning of Zork you are wandering through the forest. At one point, after branching around for a while you hear a bird singing above. If you say 'climb the tree' you read "You are about ten feet above the ground nestled among some large branches. The nearest branch above you is beyond your reach." If you 'climb higher' you see "On the branch is a small birds nest. " If you look in the nest, "In the bird…
Check out 80 days if you haven't already. https://play.google.com/store/apps/details?id=com.inkle.eigh... It has lots of wonderful text.
Re: Dwarf Fortress 0.42.01 released
#145Earlier quoted context omitted.
It's light on graphics, but not on processing power. There's an immense amount of calculation and simulation going on.
Each cycle calculates ridiculously detailed things like the temperature of the rear left femur of a water buffalo passing through.
Re: Dwarf Fortress 0.42.01 released
#146>First time playing dorf >Make a nice, tidy fort, everything is going great >Out of booze and it’s winter >”Oh well, the farm’s still working” >suddenly >”Urist McFarmer has gone berserk!” >and, soon after >”New migrants have arrived.” >there are like 3 children with them >they are on the entrance, where there’s a gigantic moat and a bridge >Urist McFarmer is on the other side >he pulls the lever to the bridge >all o…
>dump the corpses in the moat, including urist mcfarmer
>the children are puking and still crawling, not even starving or dehydrating, just endless agony
As morbid as it may be, I think I may have pieced together why the children didn't starve...
Re: Dwarf Fortress 0.42.01 released
#147This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…
I thought I'd just spend an hour playing around in The Crossing and killing some rats with my warrior mage, and that turned into three hours where I mostly was trying to remember where things were and running branches back and forth to Mags to make some starter scratch.
But in those three hours I felt infinitely more addicted and immersed than I did in playing many more hours of Elder Scrolls Online, WoW, etc. While I need to find some ways of tweaking the Stormfront client more, there is truly something to be said from requiring imagination to enjoy the game.
Re: Dwarf Fortress 0.42.01 released
#148Earlier quoted context omitted.
Each cycle calculates ridiculously detailed things like the temperature of the rear left femur of a water buffalo passing through.
Is that an exaggerated example or an actual thing that happens?
(not sure about water buffalo femurs though, but I wouldn't be surprised)
Re: Dwarf Fortress 0.42.01 released
#149Earlier quoted context omitted.
Amazing story. Did you not know she was pregnant when you decided to sacrifice her? Did she have the baby still born? I've never played the game but almost want to now.
By "The dwarf was a mother carrying a child" I believe the OP means that the dwarf was carrying a baby in her arms. Maternal dwarves are rather infamous for carrying their infant children into harrowing situations, e.g. when conscripted into a militia and sent out to slay dragons (though they're just as apt to give birth right there on the battlefield).
Re: Dwarf Fortress 0.42.01 released
#150Does anyone know enough about how this game works internally to know if alternative interfaces and presentations are possible? I'm blind, and have wanted to play this game ever since I heard of it years ago. I used to play console-based roguelikes, and while they were a bit slow to interact with, RLs were a refreshing tactical change from text-based IF. Reading lots of DF stories would suggest that there's some sort…
how did you worked out the maze map of nethack?
http://www.roguelikeradio.com/2012/10/episode-48-designing-f...
They also touch on games that have been developed especially for blind player, without graphics only audio.