This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…
I highly recommend looking into Inform7, effectively a text adventure IDE (though the community tends to call it "interactive fiction"). The language is a bit odd, and attempts to "read like English", but it provides so much scaffolding I feel like it's worth it.
I never could get the hang of Inform 7, the syntax is just too free-form, and I couldn't work out how to get things right.