It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0
Dwarf Fortress 0.42.01 released
51–60 of 172 posts
Re: Dwarf Fortress 0.42.01 released
#52This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…
Re: Dwarf Fortress 0.42.01 released
#53Earlier quoted context omitted.
For many popular roguelike games different tilesets are common. Search for "dwarf fortress tileset".
I'd recommend installing the Lazy Newb Pack instead. It has all the tools and tileset you need preconfigured: http://lazynewbpack.com/
Re: Dwarf Fortress 0.42.01 released
#54This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…
The language is a bit odd, and attempts to "read like English", but it provides so much scaffolding I feel like it's worth it.
Re: Dwarf Fortress 0.42.01 released
#55It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0
They aren't, though, so they're making a conscious decision to forgo that money in order to keep their vision (as maddeningly abstruse as it is) intact. In that respect Dwarf Fortress is a lot more like an art project than a commercial game.
Re: Dwarf Fortress 0.42.01 released
#56Earlier quoted context omitted.
This comment, while interesting and helpful, would be enough to keep me away from DF forever. Game-breaking bugs? Ain't nobody got time for that. I already know about DF so I know I'm not interested in games like that, but man, I'm glad I never tried to pick it up.
Anyone who would be kept away by a warning about crashes because he “ain’t got time” would also be kept away by simply trying to play Dwarf Fortress for 10 minutes. It’s not a game for the faint hearted or impatient.
Re: Dwarf Fortress 0.42.01 released
#57Earlier quoted context omitted.
> One dot release and we're seeing a mountain of new features. A "dot release" (who really cares about numbering schemes?) that took ten months and included a number of incremental and ultimately minor features--yes, they sound very cool, but having played it last night they don't change the way the game plays all that much. I like games like this quite a lot, but this is the same cheetodusting that makes people take…
>A "dot release" (who really cares about numbering schemes?) DF numbers its releases differently than most software. The developers made a list of features ("core components") they would like to implement and the version number increases for each one finished. So a "dot release" for DF means a significant new subsystem was added. v0.42.1 translates to 42 core components implemented, 1 minor release. The leading 0 mea…
Honestly, I'm kind of done with DF until it's more of a game, precisely because of these rabbit holes. I respect what they're doing, but aside from the first "oh, what's new?!" moments, the same core issues with the actual game persist. The "significant subsystems" don't make it play any better, so we're in ant-farm territory and not in a great way.
Re: Dwarf Fortress 0.42.01 released
#58Earlier quoted context omitted.
A one-off 300K isn't a lot for two people to live on if it would cut off their donation stream completely, and if you've been doing this for 10 years it may not be easy to find a job.
Serious question. Why would it not be easy?
Re: Dwarf Fortress 0.42.01 released
#59Earlier quoted context omitted.
> One dot release and we're seeing a mountain of new features. A "dot release" (who really cares about numbering schemes?) that took ten months and included a number of incremental and ultimately minor features--yes, they sound very cool, but having played it last night they don't change the way the game plays all that much. I like games like this quite a lot, but this is the same cheetodusting that makes people take…
Can you explain what you mean? Cheeto dust is bright orange goop that sticks to your fingers. I don’t understand how it relates to “ultimately minor” new game features or “unserious Linux people”.
Re: Dwarf Fortress 0.42.01 released
#60For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…
The game looks pretty light on graphics... can't I try it out somewhere online from my browser? edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress Looks like you can't save but at least I can get a quick idea of how it feels like