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Dwarf Fortress 0.42.01 released

bay12games.com

51–60 of 172 posts

Re: Dwarf Fortress 0.42.01 released

#51
post #4

It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0

If you understand Today's lifestyle, that's more than enough. And people always donate. December is usually a big month for that.

Re: Dwarf Fortress 0.42.01 released

#52
post #2

This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…

[deleted]

Re: Dwarf Fortress 0.42.01 released

#53
post #22

Earlier quoted context omitted.

For many popular roguelike games different tilesets are common. Search for "dwarf fortress tileset".

I'd recommend installing the Lazy Newb Pack instead. It has all the tools and tileset you need preconfigured: http://lazynewbpack.com/

Now that's what I needed to try this game. Last time I tried, I spent hours and hours downloading tools and never ever got to play the actual game!

Re: Dwarf Fortress 0.42.01 released

#54
post #2

This is why text-based games are king. One dot release and we're seeing a mountain of new features. I've always dreamed of getting together a big budget to make a text adventure (e.g. Zork) of incredible scope, both in depth and "interactibility" -- a complex object typologies system, bring in learning chat bots for NPCs, and a system where users can add new objects, rooms and descriptions while they play, a complete…

I highly recommend looking into Inform7, effectively a text adventure IDE (though the community tends to call it "interactive fiction").

The language is a bit odd, and attempts to "read like English", but it provides so much scaffolding I feel like it's worth it.

Re: Dwarf Fortress 0.42.01 released

#55
post #4

It is unfortunate that a game as famous as Dwarf Fortress only makes so little in money: http://www.bay12forums.com/smf/index.php?topic=152358.0

They could almost certainly make a lot more money if they were willing to compromise even a little in the direction of usability.

They aren't, though, so they're making a conscious decision to forgo that money in order to keep their vision (as maddeningly abstruse as it is) intact. In that respect Dwarf Fortress is a lot more like an art project than a commercial game.

Re: Dwarf Fortress 0.42.01 released

#56

Earlier quoted context omitted.

This comment, while interesting and helpful, would be enough to keep me away from DF forever. Game-breaking bugs? Ain't nobody got time for that. I already know about DF so I know I'm not interested in games like that, but man, I'm glad I never tried to pick it up.

Anyone who would be kept away by a warning about crashes because he “ain’t got time” would also be kept away by simply trying to play Dwarf Fortress for 10 minutes. It’s not a game for the faint hearted or impatient.

Hey you can read it however you like, but I find an expectation from an established player that the current released version is bug-ridden and may corrupt your save to be... scary. How many saves must he have had corrupted in the past? That's just not cool, man.

Re: Dwarf Fortress 0.42.01 released

#57
post #47
post #14

Earlier quoted context omitted.

> One dot release and we're seeing a mountain of new features. A "dot release" (who really cares about numbering schemes?) that took ten months and included a number of incremental and ultimately minor features--yes, they sound very cool, but having played it last night they don't change the way the game plays all that much. I like games like this quite a lot, but this is the same cheetodusting that makes people take…

>A "dot release" (who really cares about numbering schemes?) DF numbers its releases differently than most software. The developers made a list of features ("core components") they would like to implement and the version number increases for each one finished. So a "dot release" for DF means a significant new subsystem was added. v0.42.1 translates to 42 core components implemented, 1 minor release. The leading 0 mea…

Yeah, I know. The poster to whom I was responding was gleeing about a "dot release" having a bunch of features, and that that's something only a "text-based game" (and DF isn't a text-based game, unless your text-based games normally support tilesets or the IBM upper-ASCII set and run inside of SDL) can do. Which is trivially untrue, both in terms of pumping up the impact of the DF release and downplaying what others do.

Honestly, I'm kind of done with DF until it's more of a game, precisely because of these rabbit holes. I respect what they're doing, but aside from the first "oh, what's new?!" moments, the same core issues with the actual game persist. The "significant subsystems" don't make it play any better, so we're in ant-farm territory and not in a great way.

Re: Dwarf Fortress 0.42.01 released

#58
post #32

Earlier quoted context omitted.

A one-off 300K isn't a lot for two people to live on if it would cut off their donation stream completely, and if you've been doing this for 10 years it may not be easy to find a job.

Serious question. Why would it not be easy?

There are still a lot of employers who see time spent on your own venture as a gap in employment history. I mean, I guess it literally is, since you aren't an "employee". But they completely discount any applicable experience during that time.

Re: Dwarf Fortress 0.42.01 released

#59
post #14

Earlier quoted context omitted.

> One dot release and we're seeing a mountain of new features. A "dot release" (who really cares about numbering schemes?) that took ten months and included a number of incremental and ultimately minor features--yes, they sound very cool, but having played it last night they don't change the way the game plays all that much. I like games like this quite a lot, but this is the same cheetodusting that makes people take…

Can you explain what you mean? Cheeto dust is bright orange goop that sticks to your fingers. I don’t understand how it relates to “ultimately minor” new game features or “unserious Linux people”.

I figured it'd be obvious in context, but if you've never had somebody way, way too into something and trying to pump up its importance get all spittle-flecked and food-spewy (literal Cheetos, in the case I most vividly recall) at you in person...well, I envy you. =)

Re: Dwarf Fortress 0.42.01 released

#60
post #8

For anyone who is thinking about giving it a spin for the first time, do yourself a favor and don't get this .01 version. Either wait for a few patches or download the far more stable and mature 0.40.24 ( http://www.bay12games.com/dwarves/older_versions.html ) Dwarf Fortress is basically a perpetual beta with lots of major bugs as it is, but especially brand new major versions like this one usually have multiple game…

The game looks pretty light on graphics... can't I try it out somewhere online from my browser? edit: some quick googling led me to this: https://www.rollapp.com/app/dwarffortress Looks like you can't save but at least I can get a quick idea of how it feels like

If you ever wanted to see what an ASCII game with framerate issues would be like, install a copy of DF and load up a big fortress.
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