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Leaving the Mac App Store

blog.sketchapp.com

271–280 of 424 posts

Re: Leaving the Mac App Store

#271

Earlier quoted context omitted.

There is too many ifs and perhaps... stop speculating. If it was really good choice, they would already do it.

Well, the original question was What if they restrict running compilers? and not What if they remove compilers? . Restriction might be a requirement of special licence. This would effectively remove ability to execute arbitrary code from most of the users. The ones who want to run arbitrary code or develop software will have to pay. If someone complains about this, they would be told to shut up and would be explained…

Apple is going actually in opposite way and you can see it with recent changes on iOS. To run apps on iPhone, you don't need to buy a developer licence for 100$ anymore. They support more extensions for apps. On last Apple keynote Microsoft was presenting Microsoft Office running on iPad Pro.

The special licence you are talking about actually exists. You can sign your Mac apps with a certificate and it will not ask a user if you want to open it, but this is not restrictive at all. This is actually a benefit because nobody can modify your app so if they would force this, I wouldn't mind. Most of apps that I use are signed anyway.

Re: Leaving the Mac App Store

#272
post #154
post #151

Earlier quoted context omitted.

I use and generally like Steam, but I'd never call its discovery "good". Users are drowning in the number of titles, the recommendation engine is pretty poor, and there's no support for filtering . I'll never buy an RTS or a multiplayer-only game, stop showing them to me. I'll never buy an early-access game or a game with 3rd-party DRM, stop showing them to me. I could cull 90% of the stuff in my discovery queues, au…

Same here. I like and use Steam, but its UI for casually browsing games (aka "casual shopping") isn't very good. For example, when you are browsing a list of games, if you click on one to see additional details and then try going back, you lose your place in the list. This is infuriating for long lists. It kills the browse & shop experience. The web interface for Steam is better than the app's. Then again, this is wh…

Funny enough, when looking at Steam processes tree (and if I recall correctly, also licenses), client is done with Chromium Embedded Framework.

Re: Leaving the Mac App Store

#273

I'll just play devils advocate here. As a consumer, I really like buying from the Mac App store solely for the user experience of, when I eventually new a new Macbook Pro, I can easily sync all of my purchases, rather than having to retrieve the licenses and go download the latest version of each piece of software I've purchased. As a developer, I've heard countless horror stories and totally understand.

Migration assistant does the trick for me without having to use the MAS.

Re: Leaving the Mac App Store

#274
post #171

Earlier quoted context omitted.

I keep wondering if Apple wants to kill OSX and take everything toward iOS, totally jailed everything, and the cloud. I know if they did they'd lose me as a customer for anything other that (maybe) phones, but maybe they don't care about that market. The only way they wouldn't would be if they grew up iOS into something you can do real work with -- allowed end user app installation, emulators and VMs, containers with…

> I keep wondering if Apple wants to kill OSX and take everything toward iOS, totally jailed everything, and the cloud. While the Surface and iPad Pro continue to improve, I have a really hard time seeing tablets "killing" laptops like, for example flash drives and cloud storage "killed" CDs. I'm not quite sure this is a winning strategy for them. There has been hype for a while that tablets will replace laptops. But…

It feels a little bit like it's being pushed. The reality I think is that it's being pushed a little and pulled a lot by the mainstream of the market.

By mainstream I mean non-tech-savvy users, non-hackers. That's most people. I can completely understand how wonderful a "managed platform" like iOS is to a non-technical user. No malware! (Or at least greatly reduced risk of it.) No OS rot! No IT! No complicated system administration! It's like replacing a hand-cranked car by one with electronic ignition and an engine that doesn't constantly need retuning.

For most people "freedom" means the freedom to get crapware and malware, spend hours that you can't spare futzing with your computer and getting nothing done, and have to reinstall your OS every year because it gets borked. Non-hackers hate platforms like that with a passion that it's difficult to understand. I often try to communicate it by comparing it to cars: how would you feel if you had to tune your engine every week, manually inspect every tank of gas for adulterants, and periodically stop your car to perform an inspection as you drive down the highway?

At the same time, the car analogy is deeply imperfect. In the computing world when you trade Windows or OS X for iOS you're giving up a lot of capability and a lot of freedom. Tech-savvy and professional users either don't want to give that up or as is the case with developers can't give it up.

But the problem is that non-tech-savvy users are most of the market, especially as computing becomes more and more mainstream, and most of the market is the market for a large company like Apple. Edges of markets don't matter. As such, I see the majority opinion of the market pulling things away from open platforms and rich capability and toward a managed, simplified, jailed, iOS-like future.

I think there's a real risk that the professional will be left with a choice between the awful UX offered by pure OSS and being forced to adapt to iOS or similar platforms.

Hey, maybe it'll prod the OSS folks into really taking UX seriously.

Yeah.

I'm not encouraged by what I see there nor by the combative/ultra-defensive attitude you get in those circles if you bring up this topic. One camp will insist that the latest Linux desktop or Ubuntu phone or whatever is great and is totally comparable to iOS and OSX and call you an idiot (and worse) for daring to think otherwise, and the other camp will just call you an idiot for "needing" UX or even a GUI at all because "real men" blah blah blah and why don't you read e-mail in emacs? I used to wade into those debates from time to time, but I stopped after I wrote a blog post (years ago) about Linux usability with some ideas about how to improve UI/UX development on Linux and the responses were full of insults I hadn't heard since Jr. High... not to mention one DDOS attack against the server.

Re: Leaving the Mac App Store

#275
post #237

Earlier quoted context omitted.

I don't think apple tried to get rid of maps. Instead, they allowed their contract with google to end and built their own clone to prevent google from using it to blackmail apple. I disagree that's anything like getting rid of google maps, particularly since my partner still uses it on her iphone all the time.

Well, I remember it differently. Here is one example: http://www.businessinsider.com/ios-6-removes-google-maps-201...

A: Business Insider is rarely a source of truth, at least when it comes to anything Apple. "Click bait" seems to be their sole goal in life.

B: Apple never precluded Google from putting their own Maps app into the store, they simply replaced the preinstalled version with their own when (if memory serves) Google both demanded too much user information and declined to offer vector-based maps

Re: Leaving the Mac App Store

#276

Earlier quoted context omitted.

Apple's core customers are iPhone and iPad customers now. They realized that catering to consumer electronics customers is far more profitable than catering to pc power users, and adjusted everything to fit the profit model that makes them the most money. At times, I wish they had spun off Apple Computer as a separate entity with OS X so that the computer division wouldn't have to sit and play fourth seat to the rest…

They sell a lot of Macs http://9to5mac.com/2015/10/27/apple-earnings-fy15-q3-2/ Killing that segment would be silly from them.

It is silly, yet Apple continues to do things that are hostile to power users.

Re: Leaving the Mac App Store

#279

The worst part about this is all the problems are easily solved if Apple simply put the resources into it. * The actual MAS store app itself is a horrible piece of garbage wrapping a bunch of web views. Just make it a real native app and rewrite it. * Sandboxing is great, but there will always be things that fall outside the sandbox. Have a "Power User / Developer Tools" category and associated checkbox in iTC that s…

Its also very slow and whole UI is extremely buggy. Buttons would often be in improper state, download would start very slow, sometimes progress bar wouldn't show up even though download is happening. Resume would fail, caching would fail and almost nothing would give you any reasonable error message or something to solve the problem.

It;s probably the buggiest piece of software I have ever had to use. The backend service might be good (or not) but the basic store app feels like something written by an student.

Re: Leaving the Mac App Store

#280
>App Review continues to take at least a week

- this is one of the most frustrating things about Mac (and iOS) development. There's no good reason why this cannot be brought down to 1-2 days by hiring a ton of people to the App Review staff. App Review is not really a technical skill that should be very hard to scale up, and one that can't be outsourced to locations outside of Cupertino. Apple is the most cash-rich company in the world; they can easily throw some money at this problem if they cared about developer satisfaction. Far easier to resolve than problems like sandboxing and upgrade pricing, where there is a major cost for customer satisfaction to think about.

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