Looks very nice apart from some minor details like water going through the boat. And runs very smoothly on my old Linux laptop with a built-in graphics card.
you really think the water in the boat is not intentional?
WebGL water scene
91–100 of 115 posts
Re: WebGL water scene
#92Re: WebGL water scene
#93Is the music original?
Yes
Re: WebGL water scene
#94One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.
Re: WebGL water scene
#95We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).
Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/ The one linked to was a quick remake in Create...
Re: WebGL water scene
#96Re: WebGL water scene
#97Re: WebGL water scene
#98Runs smoothly on a 4s, so color me impressed. There seems to be an issue with the rendering of the character though http://imgur.com/dRe76Kc
Same, acceptably smooth on my core 2 duo L7500 (no dGPU). Diffract me impressed too.
Edit: P8400 is a 7 year old CPU and L7500 is 8 year sold. Good to see we're getting some mileage of 'em.
Re: WebGL water scene
#99Earlier quoted context omitted.
Same, acceptably smooth on my core 2 duo L7500 (no dGPU). Diffract me impressed too.
Very smooth on this Core 2 Duo P8400 2.26Ghz in Chrome on Linux Mint 17.2, integrated Intel graphics. Edit: P8400 is a 7 year old CPU and L7500 is 8 year sold. Good to see we're getting some mileage of 'em.
Re: WebGL water scene
#100Choppy for me with a Nvidia GTS 450 (proprietary drivers) on Fedora 23. Every part of the massively long pipeline from HTML to DVI has to be perfect to get smooth playback. It seems we are some way away from reaching that yet.
Smooth on my Intel (HD Graphics 5500 / Broadwell, 2015) graphics. Nvidia's GTS 450 is 5 years old, so I don't think "we are some ways away" is necessarily true, but it is of course still very wasteful.