Choppy for me with a Nvidia GTS 450 (proprietary drivers) on Fedora 23. Every part of the massively long pipeline from HTML to DVI has to be perfect to get smooth playback. It seems we are some way away from reaching that yet.
WebGL water scene
11–20 of 115 posts
Re: WebGL water scene
#12Re: WebGL water scene
#13the water level penetrates the boat?
Re: WebGL water scene
#14Choppy for me with a Nvidia GTS 450 (proprietary drivers) on Fedora 23. Every part of the massively long pipeline from HTML to DVI has to be perfect to get smooth playback. It seems we are some way away from reaching that yet.
Smooth for me on Intel HD4000, open source drivers, current Ubuntu.
Re: WebGL water scene
#15I'm surprised it still runs :)
The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).
Re: WebGL water scene
#16the boat is clearly broken
Re: WebGL water scene
#17We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).
The one linked to was a quick remake in Create...
Re: WebGL water scene
#18That's a beautiful scene, by the way. I just hope someone comes to rescue the poor kid soon.