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WebGL water scene

c1.goote.ch

11–20 of 115 posts

Re: WebGL water scene

#11
post #3

Choppy for me with a Nvidia GTS 450 (proprietary drivers) on Fedora 23. Every part of the massively long pipeline from HTML to DVI has to be perfect to get smooth playback. It seems we are some way away from reaching that yet.

Smooth for me on Intel HD4000, open source drivers, current Ubuntu.

Re: WebGL water scene

#12
Looks very nice apart from some minor details like water going through the boat. And runs very smoothly on my old Linux laptop with a built-in graphics card.

Re: WebGL water scene

#14
post #3

Choppy for me with a Nvidia GTS 450 (proprietary drivers) on Fedora 23. Every part of the massively long pipeline from HTML to DVI has to be perfect to get smooth playback. It seems we are some way away from reaching that yet.

Smooth for me on Intel HD4000, open source drivers, current Ubuntu.

Smooth for me on IntelHD3000, open source drivers, Linux Mint 17.2 :)

Re: WebGL water scene

#15
We made this almost three years ago, way before we had our tool and platform (Goo Create).

I'm surprised it still runs :)

The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).

Re: WebGL water scene

#17

We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).

Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/

The one linked to was a quick remake in Create...

Re: WebGL water scene

#18
Cool - you can move around with WASD.

That's a beautiful scene, by the way. I just hope someone comes to rescue the poor kid soon.

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