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WebGL water scene

c1.goote.ch

61–70 of 115 posts

Re: WebGL water scene

#62
post #49

O.o This is exactly what I needed to keep me going in the final stretch of this computer graphics course I am taking. Final in 2 days, was starting to feel study-fatigue, but am now reinvigorated!

This is one use of our tech that we never thought about... webgl for relaxation and inspiration :)

Re: WebGL water scene

#63
post #30

Earlier quoted context omitted.

And a very old one too. Look at the website for some really cool looking projects: goocreate.com

Two speaking mountains reading aloud random Twitter messages oO Strangest thing I've seen today http://www.mountainsofmouthness.com/

Not the mountains I thought you were meaning. :p

Re: WebGL water scene

#64
post #50

Earlier quoted context omitted.

Because it runs in any browser, even mobile ones and requires basically 0 time for compilation and no plugins as opposed to unity, unreal or other engines.

On some mobile ones. One thing that is regular on WebGL demos is that it is always a mixed experience on my devices ranging from Android 4.3 to 5.0. All are from Samsung and Asus. Native demos work 100% without hiccups.

I don't think you can ever expect the same level of quality and performance that you get with a native program that gets specifically compiled for a certain platform, and sometimes written specifically for it. With WebGL it is just JS, and with GooCreate you can make really cool scenes that can include interactivity (with state machine and no coding or with custom scripts) and then just press publish and have it available for millions of people... no need to compile for several minutes for each different platform and no need for huge downloads.

Re: WebGL water scene

#66
post #37

One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.

How is it with Safari?

Much better: smooth animation and smooth audio, with Safari 9.0.1 on a mid-2014 15" Retina MacBook Pro.

With Chrome 46.0.2490.86, the animation is smooth, but the audio is stuttering quickly and noisily.

Re: WebGL water scene

#67

Can someone please tell me why I should be excited about these demos? Am I not just seeing an OpenGL wrapper in the browser?

You can play games with graphics as advanced as this without the effort and security risk of installing something.

Re: WebGL water scene

#68
post #37

One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.

Choppy on Firefox Developer Edition too.

Re: WebGL water scene

#69

the water level penetrates the boat?

A way to fix this would be to render the boat and the water separately then merge the two images, but that feature may not be available on the engine that they're using for this simulation (goocreate.com)

This could be done much simplier by masking the boat with stencil buffer.
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