Runs smoothly on a 4s, so color me impressed. There seems to be an issue with the rendering of the character though http://imgur.com/dRe76Kc
WebGL water scene
61–70 of 115 posts
Re: WebGL water scene
#62O.o This is exactly what I needed to keep me going in the final stretch of this computer graphics course I am taking. Final in 2 days, was starting to feel study-fatigue, but am now reinvigorated!
Re: WebGL water scene
#63Earlier quoted context omitted.
And a very old one too. Look at the website for some really cool looking projects: goocreate.com
Two speaking mountains reading aloud random Twitter messages oO Strangest thing I've seen today http://www.mountainsofmouthness.com/
Re: WebGL water scene
#64Earlier quoted context omitted.
Because it runs in any browser, even mobile ones and requires basically 0 time for compilation and no plugins as opposed to unity, unreal or other engines.
On some mobile ones. One thing that is regular on WebGL demos is that it is always a mixed experience on my devices ranging from Android 4.3 to 5.0. All are from Samsung and Asus. Native demos work 100% without hiccups.
Re: WebGL water scene
#65Re: WebGL water scene
#66One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.
How is it with Safari?
With Chrome 46.0.2490.86, the animation is smooth, but the audio is stuttering quickly and noisily.
Re: WebGL water scene
#67Can someone please tell me why I should be excited about these demos? Am I not just seeing an OpenGL wrapper in the browser?
Re: WebGL water scene
#68One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.
Re: WebGL water scene
#69the water level penetrates the boat?
A way to fix this would be to render the boat and the water separately then merge the two images, but that feature may not be available on the engine that they're using for this simulation (goocreate.com)