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WebGL water scene

c1.goote.ch

51–60 of 115 posts

Re: WebGL water scene

#51
Horray, music_autoplay=1. I remember Myspace.

Cool demo, but like 99% of the rest of the world, listen to music while i browse so almost instant-closed out when music blasted out.

Re: WebGL water scene

#52
post #40

Earlier quoted context omitted.

Same here. Reminds me of glitches typical of apps using a too small mixing buffer (in an attempt to run with a low latency?)

Runs smooth here on 8GB ram and a generic video card, playing a video on MPV at the same time, Ubuntu 15.10 Wily ...

Sound stutters on my PC which is pretty respectable. 16GB ram, Geforce 780 TI, i7-4790 3.6 GHz, Ubuntu.

Stutters on both Firefox and Chrome.

Re: WebGL water scene

#53
post #40

Earlier quoted context omitted.

Same here. Reminds me of glitches typical of apps using a too small mixing buffer (in an attempt to run with a low latency?)

Runs smooth here on 8GB ram and a generic video card, playing a video on MPV at the same time, Ubuntu 15.10 Wily ...

[deleted]

Re: WebGL water scene

#54

Horray, music_autoplay=1. I remember Myspace. Cool demo, but like 99% of the rest of the world, listen to music while i browse so almost instant-closed out when music blasted out.

I agree with your point, but I doubt your statistic..I think it's probably the other way around. That is, probably 99% of the world's web browsing population is not actively listening to music.

Either way, music should never auto-play.

Re: WebGL water scene

#55

We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).

Actually, this is the one we made three years ago: http://labs.gooengine.com/pearl-boy/ The one linked to was a quick remake in Create...

The old one is much smoother on my laptop (first gen Intel HD Graphics) than the remake.

Re: WebGL water scene

#56
post #37

One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.

How is it with Safari?

Re: WebGL water scene

#57
post #40

Earlier quoted context omitted.

Same here. Reminds me of glitches typical of apps using a too small mixing buffer (in an attempt to run with a low latency?)

Runs smooth here on 8GB ram and a generic video card, playing a video on MPV at the same time, Ubuntu 15.10 Wily ...

Audio very badly stutters here under Firefox on a reasonable spec Win 8.1 PC - 3.6GHz i3-4160 dual core, GTX 970, 16GB RAM. Not an award winning spec system, but for single threaded maximised games (most) it's more than decent. ;)
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