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WebGL water scene

c1.goote.ch

41–50 of 115 posts

Re: WebGL water scene

#41
post #37

One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.

Nope, no problems with music or sound. Google Chrome Canary on desktop PC, Windows 8.1, NVIDIA audio device (HDMI).

Re: WebGL water scene

#42

Earlier quoted context omitted.

http://goocreate.com/ looks pretty cool - just signed up.

Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.

Hey, I have a quick UI suggestion that might help with on-boarding:

In the create new UI, the name field needs to be more obvious. Since the template thumbnails command so much immediate attention, it took me a minute to figure out what was wrong when I was trying to create a canvas and the blue button at the bottom was disabled.

Re: WebGL water scene

#43

Earlier quoted context omitted.

http://goocreate.com/ looks pretty cool - just signed up.

Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.

[deleted]

Re: WebGL water scene

#44

Earlier quoted context omitted.

Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.

Hey, I have a quick UI suggestion that might help with on-boarding: In the create new UI, the name field needs to be more obvious. Since the template thumbnails command so much immediate attention, it took me a minute to figure out what was wrong when I was trying to create a canvas and the blue button at the bottom was disabled.

Indeed. We are in the process of adopting more of a google docs flow to document creation. This would mean having the templates right in your dashboard and then getting sent directly into the scene when selecting a template. You can always give a name to your scene at a later time. Thank you for the feedback :)

Re: WebGL water scene

#45
post #40

Earlier quoted context omitted.

Yup. Choppy sound for me in Chrome w/ 16 GB MacBook Pro, too.

Same here. Reminds me of glitches typical of apps using a too small mixing buffer (in an attempt to run with a low latency?)

Runs smooth here on 8GB ram and a generic video card, playing a video on MPV at the same time, Ubuntu 15.10 Wily ...

Re: WebGL water scene

#46

Earlier quoted context omitted.

Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.

Hey, I have a quick UI suggestion that might help with on-boarding: In the create new UI, the name field needs to be more obvious. Since the template thumbnails command so much immediate attention, it took me a minute to figure out what was wrong when I was trying to create a canvas and the blue button at the bottom was disabled.

Great feedback! Thanks!

Re: WebGL water scene

#47

We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).

The engine is open source btw! https://github.com/GooTechnologies/goojs

Re: WebGL water scene

#49
O.o This is exactly what I needed to keep me going in the final stretch of this computer graphics course I am taking. Final in 2 days, was starting to feel study-fatigue, but am now reinvigorated!

Re: WebGL water scene

#50

Can someone please tell me why I should be excited about these demos? Am I not just seeing an OpenGL wrapper in the browser?

Because it runs in any browser, even mobile ones and requires basically 0 time for compilation and no plugins as opposed to unity, unreal or other engines.

On some mobile ones.

One thing that is regular on WebGL demos is that it is always a mixed experience on my devices ranging from Android 4.3 to 5.0.

All are from Samsung and Asus.

Native demos work 100% without hiccups.

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