One thing that i've seen a couple of times now with these types of demos is that the animation is pretty smooth, but the music / sound is stuttering and noisy. Anyone has that as well? I'm using Chrome on a pretty beefy (16GB) MacBook Pro.
WebGL water scene
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Re: WebGL water scene
#42Earlier quoted context omitted.
http://goocreate.com/ looks pretty cool - just signed up.
Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.
In the create new UI, the name field needs to be more obvious. Since the template thumbnails command so much immediate attention, it took me a minute to figure out what was wrong when I was trying to create a canvas and the blue button at the bottom was disabled.
Re: WebGL water scene
#43Re: WebGL water scene
#44Earlier quoted context omitted.
Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.
Hey, I have a quick UI suggestion that might help with on-boarding: In the create new UI, the name field needs to be more obvious. Since the template thumbnails command so much immediate attention, it took me a minute to figure out what was wrong when I was trying to create a canvas and the blue button at the bottom was disabled.
Re: WebGL water scene
#45Earlier quoted context omitted.
Yup. Choppy sound for me in Chrome w/ 16 GB MacBook Pro, too.
Same here. Reminds me of glitches typical of apps using a too small mixing buffer (in an attempt to run with a low latency?)
Re: WebGL water scene
#46Earlier quoted context omitted.
Check out the forum at forum.goocreate.com and let us know what you think. We are looking for ways to improve the platform to make it easier for people to use and more open too.
Hey, I have a quick UI suggestion that might help with on-boarding: In the create new UI, the name field needs to be more obvious. Since the template thumbnails command so much immediate attention, it took me a minute to figure out what was wrong when I was trying to create a canvas and the blue button at the bottom was disabled.
Re: WebGL water scene
#47We made this almost three years ago, way before we had our tool and platform (Goo Create). I'm surprised it still runs :) The character uses more joints than some mobiles can handle (those with a vertex uniform limit of 128).
Re: WebGL water scene
#48Re: WebGL water scene
#49Re: WebGL water scene
#50Can someone please tell me why I should be excited about these demos? Am I not just seeing an OpenGL wrapper in the browser?
Because it runs in any browser, even mobile ones and requires basically 0 time for compilation and no plugins as opposed to unity, unreal or other engines.
One thing that is regular on WebGL demos is that it is always a mixed experience on my devices ranging from Android 4.3 to 5.0.
All are from Samsung and Asus.
Native demos work 100% without hiccups.