can you use some sort of redstone contraption to interact with the containers?
Maybe that would be a good way to do scripting within the game... :)
Dockercraft: Manage Docker containers from Minecraft
71–80 of 115 posts
Re: Dockercraft: Manage Docker containers from Minecraft
#72It is very difficult to get docker containers running locally (at least using the gui tools)
I know that MS believes in it wholesale so am really looking forward to the day when the tools catch up to their promises.
So far I've been bashing my head against the wall whenever I've gotten past "tutorial phase 1"
Getting a webhost, database, memcached, rabbitmq, load balancer etc... All talking to each other on a local 'dev' system... theoretically a perfect mirror of the thing that will be the super scalable production system.
Difficult.
I'm undoubtedly doing stuff wrong, but if there are any docker wizards out there, please point me to your blogs! I'm dying to finally wrap my head around the promises of scalable containerization.
EDIT: I just watched their youtube video. This interface is honestly amazing. To be able to arrange virtual machines in 3d space. What a phenomenal tool. This will really help me learn how to use docker effectively.
Re: Dockercraft: Manage Docker containers from Minecraft
#73This is actually really cool. The concept of Memory Palaces is borne out of the fact that our brains are way better at remembering geographical information than arbitrary information. If you are managing a lot of servers or whatever you'd actually have a much easier time using something like this. When someone forgets which box you are talking about: "You know, that server out by the river." Or imagine flyig above al…
Re: Dockercraft: Manage Docker containers from Minecraft
#74Re: Dockercraft: Manage Docker containers from Minecraft
#75Re: Dockercraft: Manage Docker containers from Minecraft
#76This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…
Forge is maintained by cpw and Lex, as well as a large community of modders. MCP is a completely different project and is still headed by Searge and ProfMobius (now with Mojang), among others. And I'm not sure what Fernflower has to do with anything.
>Ad-infested forums and adfly links are the preferred way of distributing mods
Partially true. Many have moved to Curse or CurseForge (which isn't any better).
>The last moddable client version is 1.8.0, 1.9 is out.
1.9 is not out, and work cannot even begin on enabling 1.9 mods until MCP is released. They'd be working with obfuscated code otherwise.
>Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.
Having just recently gone through this, I wouldn't say it's that bad. It will generate a .gitignore file for you, and set up workspaces for both IDEA and Eclipse. Other IDEs may be more difficult to setup.
Re: Dockercraft: Manage Docker containers from Minecraft
#77Earlier quoted context omitted.
Minetest is very... opinionated... when it comes to modding. Gluing a Java webserver to it as I've done with Minecraft wouldn't be possible, as far as I can tell.
I haven't done any Minetest modding, but I'm sure a pretty large part of that is due to the lack of a JVM. Forge can easily enough unpack the jar for clean enough source to plug into. C++ requires the Minetest devs themselves to guess what modders want to do and build Lua entrypoints. With the new Windows 10/Pocket edition of Minecraft being C++ as well, they'd have to do the same thing I would think.
Re: Dockercraft: Manage Docker containers from Minecraft
#78Re: Dockercraft: Manage Docker containers from Minecraft
#79This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…
Strange, why isn't there a homebrew/bower/npm/whatever package manager for minecraft? ~ modcraft install # installs to your minecraft server ~ modcraft create # creates a new package with your .gitignore already setup so you can make your own mod etc. etc. Years ago when I played minecraft I remember someone was hired specifically to make Minecraft have an API to make modding easier. What happened to that?
Re: Dockercraft: Manage Docker containers from Minecraft
#80I hope this one works better than kitematic! I'm really excited by the implications of docker, but the practicality of using it on windows has proved to be troublesome. It is very difficult to get docker containers running locally (at least using the gui tools) I know that MS believes in it wholesale so am really looking forward to the day when the tools catch up to their promises. So far I've been bashing my head ag…