This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…
Dockercraft: Manage Docker containers from Minecraft
51–60 of 115 posts
Re: Dockercraft: Manage Docker containers from Minecraft
#52This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…
~ modcraft install # installs to your minecraft server
~ modcraft create # creates a new package with your .gitignore already setup so you can make your own mod
etc. etc.
Years ago when I played minecraft I remember someone was hired specifically to make Minecraft have an API to make modding easier. What happened to that?
Re: Dockercraft: Manage Docker containers from Minecraft
#53Re: Dockercraft: Manage Docker containers from Minecraft
#54If I was microsoft, I would overhaul minecraft mods and make it possible to write them in c# (maybe with a bridge or something). Get kids into your stack and fix an existing pain point.
Re: Dockercraft: Manage Docker containers from Minecraft
#55Do you realize what you've actually built? A way for people to "hack" by flying through 3d space into computer bricks representing server apps. 90s Hollywood thanks you.
Re: Dockercraft: Manage Docker containers from Minecraft
#56This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…
Strange, why isn't there a homebrew/bower/npm/whatever package manager for minecraft? ~ modcraft install # installs to your minecraft server ~ modcraft create # creates a new package with your .gitignore already setup so you can make your own mod etc. etc. Years ago when I played minecraft I remember someone was hired specifically to make Minecraft have an API to make modding easier. What happened to that?
Minecraft's mod scene is a mess. Whatever Mojang's efforts were to make the game mod friendly have never seen the light of day. It's really sad because mod authors have done some really amazing stuff with the engine, but because every update breaks everything its too hard to keep most of the running for more than a version or two.
Re: Dockercraft: Manage Docker containers from Minecraft
#57Earlier quoted context omitted.
Strange, why isn't there a homebrew/bower/npm/whatever package manager for minecraft? ~ modcraft install # installs to your minecraft server ~ modcraft create # creates a new package with your .gitignore already setup so you can make your own mod etc. etc. Years ago when I played minecraft I remember someone was hired specifically to make Minecraft have an API to make modding easier. What happened to that?
There are several modpack launchers available now (Tekkit, FTB, ATLauncher, etc...), but mod authors get butthurt when you don't visit their ad infested download links and there is infighting between the different groups. Minecraft's mod scene is a mess. Whatever Mojang's efforts were to make the game mod friendly have never seen the light of day. It's really sad because mod authors have done some really amazing stuf…
I've heard anecdotal reports of malware being spread through these unofficial mirrors too.
Can you imagine if there had been mods.minecraft.com from the start with some kind of central organisation?
Re: Dockercraft: Manage Docker containers from Minecraft
#58When someone forgets which box you are talking about: "You know, that server out by the river."
Or imagine flyig above all of your servers and seeing how they are all interlinked and how the scale of your operation has grown over time.
This is way ahead of its time but there's definitely something here.
Re: Dockercraft: Manage Docker containers from Minecraft
#59This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…
I'm glad to see this though. I have been working on a file editor for minecraft[2] that might eventually work for keeping copies of docker logs, editing code or some such. Advanced VIM functions are not on my docket however. Baby steps.
Maybe more modders will move to mineTest if Microsoft/Mojang continues to sidestep the Minecraft modding community.
[1] http://www.minecraftforum.net/forums/mapping-and-modding/min...
[2] http://www.minecraftforum.net/forums/mapping-and-modding/min...
Re: Dockercraft: Manage Docker containers from Minecraft
#60This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…
Omg, the mod forums are so terrible. I forbid my kid from downloading any but even I can't distinguish the ads from the download link.
http://www.learntomod.com/ looks like a good idea but I'm put off by the subscription model.