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Dockercraft: Manage Docker containers from Minecraft

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Re: Dockercraft: Manage Docker containers from Minecraft

#51

This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…

Omg, the mod forums are so terrible. I forbid my kid from downloading any but even I can't distinguish the ads from the download link.

Re: Dockercraft: Manage Docker containers from Minecraft

#52

This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…

Strange, why isn't there a homebrew/bower/npm/whatever package manager for minecraft?

~ modcraft install # installs to your minecraft server

~ modcraft create # creates a new package with your .gitignore already setup so you can make your own mod

etc. etc.

Years ago when I played minecraft I remember someone was hired specifically to make Minecraft have an API to make modding easier. What happened to that?

Re: Dockercraft: Manage Docker containers from Minecraft

#54

If I was microsoft, I would overhaul minecraft mods and make it possible to write them in c# (maybe with a bridge or something). Get kids into your stack and fix an existing pain point.

Were I Microsoft, I'd immediately containerize a Minecraft server.

Re: Dockercraft: Manage Docker containers from Minecraft

#56
post #52

This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…

Strange, why isn't there a homebrew/bower/npm/whatever package manager for minecraft? ~ modcraft install # installs to your minecraft server ~ modcraft create # creates a new package with your .gitignore already setup so you can make your own mod etc. etc. Years ago when I played minecraft I remember someone was hired specifically to make Minecraft have an API to make modding easier. What happened to that?

There are several modpack launchers available now (Tekkit, FTB, ATLauncher, etc...), but mod authors get butthurt when you don't visit their ad infested download links and there is infighting between the different groups.

Minecraft's mod scene is a mess. Whatever Mojang's efforts were to make the game mod friendly have never seen the light of day. It's really sad because mod authors have done some really amazing stuff with the engine, but because every update breaks everything its too hard to keep most of the running for more than a version or two.

Re: Dockercraft: Manage Docker containers from Minecraft

#57
post #52

Earlier quoted context omitted.

Strange, why isn't there a homebrew/bower/npm/whatever package manager for minecraft? ~ modcraft install # installs to your minecraft server ~ modcraft create # creates a new package with your .gitignore already setup so you can make your own mod etc. etc. Years ago when I played minecraft I remember someone was hired specifically to make Minecraft have an API to make modding easier. What happened to that?

There are several modpack launchers available now (Tekkit, FTB, ATLauncher, etc...), but mod authors get butthurt when you don't visit their ad infested download links and there is infighting between the different groups. Minecraft's mod scene is a mess. Whatever Mojang's efforts were to make the game mod friendly have never seen the light of day. It's really sad because mod authors have done some really amazing stuf…

What's really hurt the mod scene is fragmentation - search for Minecraft Mods on Google and the unofficial-official Curse forums will probably come up but there's also many other sites that re-host (with more ads).

I've heard anecdotal reports of malware being spread through these unofficial mirrors too.

Can you imagine if there had been mods.minecraft.com from the start with some kind of central organisation?

Re: Dockercraft: Manage Docker containers from Minecraft

#58
This is actually really cool. The concept of Memory Palaces is borne out of the fact that our brains are way better at remembering geographical information than arbitrary information. If you are managing a lot of servers or whatever you'd actually have a much easier time using something like this.

When someone forgets which box you are talking about: "You know, that server out by the river."

Or imagine flyig above all of your servers and seeing how they are all interlinked and how the scale of your operation has grown over time.

This is way ahead of its time but there's definitely something here.

Re: Dockercraft: Manage Docker containers from Minecraft

#59

This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…

This is true. MeddleAPI[1] is the new hotness as it allows mods to be version-agnostic, however it's still early and there's little documentation. Mojang has been talking about potentially releasing some kit for modding for years, but with the C++ based "Minecraft Windows 10 Edition" out, I see little chance of that happening now.

I'm glad to see this though. I have been working on a file editor for minecraft[2] that might eventually work for keeping copies of docker logs, editing code or some such. Advanced VIM functions are not on my docket however. Baby steps.

Maybe more modders will move to mineTest if Microsoft/Mojang continues to sidestep the Minecraft modding community.

[1] http://www.minecraftforum.net/forums/mapping-and-modding/min...

[2] http://www.minecraftforum.net/forums/mapping-and-modding/min...

Re: Dockercraft: Manage Docker containers from Minecraft

#60

This is probably offtopic, but the state of Minecraft modding is really bad * One dude is maintaining Forge/MinecraftCodersPack/Fernflower, which powers pretty much every mod * Ad-infested forums and adfly links are the preferred way of distributing mods * The last moddable client version is 1.8.0, 1.9 is out. * Getting a mod started is really difficult, and it's not clear what should/shouldn't be in source control.…

Omg, the mod forums are so terrible. I forbid my kid from downloading any but even I can't distinguish the ads from the download link.

Please don't forbid them completely. If they're still really into Minecraft it's worth looking into a few of the more popular mods. (Depending on age, there's some really good mechanics/electronics mods).

http://www.learntomod.com/ looks like a good idea but I'm put off by the subscription model.

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