Carl Sagan was a very interesting man. I'm sure he would have loved this simple space game I made - http://brainplex.net/space It uses random points for stars, but tracking "the nearest few thousand stars" from Earth would be pretty simple. I actually want to make a scientifically educational game. I want to make a game that demonstrates the concepts of relativity with accurate space travel at near light speed.
While not exactly what you want, and more than a little imperfect, you should be aware of Velocity Raptor[1] [1] http://www.testtubegames.com/velocityraptor.html
Carl Sagan's idea for Contact video game (1983) [video]
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Re: Carl Sagan's idea for Contact video game (1983) [video]
#72Carl Sagan was a very interesting man. I'm sure he would have loved this simple space game I made - http://brainplex.net/space It uses random points for stars, but tracking "the nearest few thousand stars" from Earth would be pretty simple. I actually want to make a scientifically educational game. I want to make a game that demonstrates the concepts of relativity with accurate space travel at near light speed.
Some hints on controls would be nice. Also, in chrome the top two things aren't clickable. Otherwise, this looks adorable! Edit: I wonder what kind of horrible people would downvote the parent post.
Arrow keys to steer and Q/W to roll. Spacebar applies thrust.
Re: Carl Sagan's idea for Contact video game (1983) [video]
#73Earlier quoted context omitted.
Only in the barest sense, sadly: "Each ship has a top speed, this can be increased with better thrusters and power distribution, but they still cap out whether you have flight assist on or off."
I was pretty disappointed about this. The predecessor games to Elite Dangerous, Frontier and Frontier First Encounters, had a Newtonian flight model (and an optional "time acceleration" feature to artificially shorten intra-system flight time).
Pioneer also exists as an open source Frontier remake, with the same sort of flight model and universe: http://pioneerspacesim.net/
Re: Carl Sagan's idea for Contact video game (1983) [video]
#74Earlier quoted context omitted.
Yeah, the entire Elite series has always used real star coordinates and names, at least for those close to Earth.
Except for the original game, which used procedurally generated galaxies, and didn't feature Earth. This was the only way to get the game to fit into the 32K RAM of the original BBC Micro. https://en.wikipedia.org/wiki/Elite_(video_game)
Re: Carl Sagan's idea for Contact video game (1983) [video]
#75FWIW, just recently read Sagan's Contact book, and found it really disappointing in terms of fiction-writing technique. The game idea sounds more like a screen-saver ... alas. In his home nonfiction niche, like Cosmos, he was great.
Really? I love it, because it's science fiction written by an actual scientist, one who knows how scientists talk to each other and who knows what the Fourier integral theorem is. The Soviet-American politics of the time in fiction form are also pretty interesting. My only complaint was that God in the digits of pi was a stoner cop-out, but other than that, I love it. I think his depiction of what would happen to hum…