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Carl Sagan's idea for Contact video game (1983) [video]

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Re: Carl Sagan's idea for Contact video game (1983) [video]

#31

Earlier quoted context omitted.

They can't. In order: Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.) No Man's Sky is 90% an art piece with some added murder simulation. Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the imme…

Slight correction but Elite: Dangerous has the capability to do better flight mechanics.[1] The game is often quite boring, but I joke with people that it makes an amazing space station docking simulator. I actually can't wait to try that with an Oculus. [1] http://gaming.stackexchange.com/questions/224726/does-elite-...

Only in the barest sense, sadly: "Each ship has a top speed, this can be increased with better thrusters and power distribution, but they still cap out whether you have flight assist on or off."

Re: Carl Sagan's idea for Contact video game (1983) [video]

#32
I will always use the themes of first-contact, intergalactic civilizations, and video games to plug the excellent scifi novel Constellation Games, by Leonard Richardson:

http://boingboing.net/2013/02/20/constellation-games-debut-s...

You may also know Richardson's other writing, such as the O'Reilly books RESTful Web APIs and RESTful Web Services, or the Python HTML-processing library Beautiful Soup.

Comparatively, Constellation Games has more action and satire.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#33

Interesting that even the author of the original work seems to put aside the point of the original work for a game adaptation. Contact is about the search for god(s) and higher powers and the human religious experience, and contacting extra terrestrials was the mechanism to talk about that.

That is open to interpretation. I adore Contact and i got nothing even close to religious out of it.

The movie focuses pretty heavily on a Christian or at least monotheistic God, and the book has some different depictions of gods and how humanity relates to them. Hadden is the most obvious: a maybe immortal man, living in the sky, who saves the plot with a deus ex machina.

I remember Hadden having built a theme park/commune in a jungle somewhere which had polytheistic and maybe sacrificial elements.

The protagonist discovers that existence is neatly ordered, down to the digits of pi.

It's not proselytizing, but it looks at how humans react to higher powers, whether they're called aliens or faith or gods. It's a skeptic's inspection of the humanness of belief and faith.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#34

Earlier quoted context omitted.

That is open to interpretation. I adore Contact and i got nothing even close to religious out of it.

The movie focuses pretty heavily on a Christian or at least monotheistic God, and the book has some different depictions of gods and how humanity relates to them. Hadden is the most obvious: a maybe immortal man, living in the sky, who saves the plot with a deus ex machina. I remember Hadden having built a theme park/commune in a jungle somewhere which had polytheistic and maybe sacrificial elements. The protagonist…

I didn't read the book, only watched the movie.

And i am saying quite seriously: Until i read the post above i did not see anything religious in the movie. Whatsoever.

I do realize that this is highly likely to be due to being not an american and coming instead from a culture where religion is looked upon as at most a hobby, something a vanishingly small percentage of people spend time on and even less take seriously.

Thus: Interpreter matters. Whether Contact manages to touch on religion at all is highly dependant on the subjectivitiy of whoever watches the movie.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#35

He basically describes Star Raiders (Atari, 1979). https://en.wikipedia.org/wiki/Star_Raiders

Star Raiders is one game in a long series of games that pretend space travel works like airplanes of the WW2 era. It's a very impressive game for the technology it was on, but doesn't convey any of the concepts Sagan was talking about or is known for.

I get the feeling that the original poster never actually played Star Raiders, a game in which all one does is blow up the enemy, occasionally pausing to chase the robot that delivers recharges from the starbases...

That said, 36 years later, it's still playable...

Re: Carl Sagan's idea for Contact video game (1983) [video]

#37
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

They can't. In order: Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.) No Man's Sky is 90% an art piece with some added murder simulation. Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the imme…

Independence War 2 - the best space simulator I have ever played

Re: Carl Sagan's idea for Contact video game (1983) [video]

#38
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

They can't. In order: Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.) No Man's Sky is 90% an art piece with some added murder simulation. Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the imme…

I think it wouldn't hurt to use actual stars and such in these games, if only to give people a sense of our astral "neighborhood".

I don't know if it would make for good gameplay though.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#39

Earlier quoted context omitted.

The movie focuses pretty heavily on a Christian or at least monotheistic God, and the book has some different depictions of gods and how humanity relates to them. Hadden is the most obvious: a maybe immortal man, living in the sky, who saves the plot with a deus ex machina. I remember Hadden having built a theme park/commune in a jungle somewhere which had polytheistic and maybe sacrificial elements. The protagonist…

I didn't read the book, only watched the movie. And i am saying quite seriously: Until i read the post above i did not see anything religious in the movie. Whatsoever. I do realize that this is highly likely to be due to being not an american and coming instead from a culture where religion is looked upon as at most a hobby, something a vanishingly small percentage of people spend time on and even less take seriously…

The religious aspect of the movie wasn't some deeply masked symbolism. It was right on the surface. The two main characters of the film were a scientists and a reverend who had multiple debates about faith and the existence of god. Then the climax of the movie is when their roles are reversed and the scientist is the one asking for people's faith to believe her without any physical evidence.

Re: Carl Sagan's idea for Contact video game (1983) [video]

#40
post #3

Setting aside the ideas for the plot, could games like Eve, No Man's Sky, or Elite: Dangerous accomplish the same thing if they used actual astronomical data?

They can't. In order: Eve is a murder/capitalism simulator and has almost no physics in the first place. (There's 3-dimensional positioning, but you can fly through planets and shoot through other ships as much as you like; also the entire world is static.) No Man's Sky is 90% an art piece with some added murder simulation. Elite: Dangerous, also a murder/capitalism simulator, only unlike Eve it's more about the imme…

There was an old 8-bit game called The Halley Project that aimed to teach you constellations by having you navigate through the solar system: https://en.wikipedia.org/wiki/The_Halley_Project
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