Earlier quoted context omitted.
IMO, the game works great on Windows. I can't imagine playing games like SC2 or CSGO on OSX. It's just not economical for Blizzard to do an OSX port. The game has been kinda dead for a while now, because it's so unaccessible to the general population. Games like Dota and League of Legends have taken the place of Starcraft 2 because it's pretty accessible to newbies yet offers a very high skill ceiling for those who w…
I played SC2 heavily when it came out and for some time after and I loved it. But you're right - the game does not allow someone to be casual or even semi-casual. It is an unbelievably stressful game and you have to not only master all 3 races abilities but understand numerous and ever changing strategies around them, have excellent macro skills and understand timings, etc. If you don't keep up aggressively with prac…
StarCraft: The past, present and future
91–100 of 104 posts
Re: StarCraft: The past, present and future
#92Earlier quoted context omitted.
I played SC2 heavily when it came out and for some time after and I loved it. But you're right - the game does not allow someone to be casual or even semi-casual. It is an unbelievably stressful game and you have to not only master all 3 races abilities but understand numerous and ever changing strategies around them, have excellent macro skills and understand timings, etc. If you don't keep up aggressively with prac…
SC2 needs a game mode where one player is run by 2 casuals.
Re: StarCraft: The past, present and future
#93Blizzard's initial offerings were surprisingly dark and mature - both diablo, warcraft I&II and starcraft. Only starcraft's tone has not been degraded much so far (although the writing is weaker). I guess legacy of the void concludes a chapter of the company history. They are a e-sports company now. Their three latest games are gameplay driven with barely any story at all. Overwatch, HoTS and HS. Diablo III got a pas…
Yeah, Blizzard had a gothic tone in a lot of their early games. Unfortunately, they've replaced it with cartoony stuff for the most part. Writing wise they've fallen a long way, but it doesn't matter. Blizzard's primary success since their early games (pre-WoW) is understanding and abusing the psychology of addiction and creating videogames around that concept. They make ultra-streamlined (sometimes to the point of b…
Except the music. The twangs of diablo 1, the perky tunes of Warcraft 2, the terran theme of sc1...!
Re: StarCraft: The past, present and future
#94Interaction design is a craft, and gaming is the subcategory of interaction design that most often ventures into the world of art. But the thing that most constrains the artform is this "little brother" mindset. Instead of waiting for society to understand and comprehend the medium, those who craft video games work to make their medium more like film or novels or music or other "high" artforms. So I get a little twit…
I have been a starcraft player for almost 2 decades now and I never really cared about the story or background to it. What I cared about is that it combines elements of some of my favorite strategy games into a single medium. I often say that it has elements of chess, poker and reaction based games like first person shooters. It is like chess in that it is a game of strategy and board control, army movement, identify…
Re: StarCraft: The past, present and future
#95Earlier quoted context omitted.
This sort of brings us to a philosophical problem of determining where game design ends and writing begins, sort of how movies have often had difficulty delineating between the responsibilities of a writer, director, and producer. The actor was ad-libbing in that scene, should he get a writing credit? The director picked his own DP, Editor and half the cast, should he get an executive producer credit? When Miyamoto i…
And blurred lines like you illustrate above are a good argument why we can't say video games should be primarily considered performance art pieces in the realm of interaction design, as well as why we can't say video games should be primarily considered story delivery mechanisms. The video game is both interactive and passively consumed. Machinima exists because of how enjoyable experiencing a story through a video g…
Let's not oversell. That's a minor contribution. A much, much bigger reason machinima exists is that it's easier to harness an existing video game to display things than to animate the same things yourself.
Re: StarCraft: The past, present and future
#96Earlier quoted context omitted.
Does it really matter, when Blizzard ruined both sides of that equation? The story of the Koprulu Sector is a complete joke, and competitive Starcraft II is one of the biggest gaming letdowns in recent memory.
Nothing lasts forever. Sports go through cycles like this. Tennis was in quite a down cycle before the emergence of Roger Federer. Competitive RTS is in a down cycle now. The real tragedy here is how much more power large corporations have over esports as compared to traditional sports.
This just makes me think you have no idea how traditional sports are managed at levels above "let's get some kids together to play in the field". If anything, large corporations have much more power in traditional sports.
Re: StarCraft: The past, present and future
#97Earlier quoted context omitted.
Yeah, Blizzard had a gothic tone in a lot of their early games. Unfortunately, they've replaced it with cartoony stuff for the most part. Writing wise they've fallen a long way, but it doesn't matter. Blizzard's primary success since their early games (pre-WoW) is understanding and abusing the psychology of addiction and creating videogames around that concept. They make ultra-streamlined (sometimes to the point of b…
Warcraft 2 was arguably their most cartoony pc game. Maybe excepting heartstone. Writing probably peaked around Warcraft 3 but was pretty simple pre-Starcraft. So I don't see nearly as much doom and gloom about the state of blizzard as you do. Except the music. The twangs of diablo 1, the perky tunes of Warcraft 2, the terran theme of sc1...!
As a dutiful orc in the army I only needed for the warchief to tell me where to hit hard.
Same with Diablo - the rudimentary story was simple and got the job just fine.
Also warcraft 2 had ships. Their lack from III was a crime.
With WCIII they tried to make an epic story - and it was just meh at best. Pitching so hard Orc Jes .. I mean Thrall created such damage that the whole Horde feeling is suffering to this day. I enlisted Horde to play Kharn and instead got Roboute Guilliman
Re: StarCraft: The past, present and future
#98Earlier quoted context omitted.
Nothing lasts forever. Sports go through cycles like this. Tennis was in quite a down cycle before the emergence of Roger Federer. Competitive RTS is in a down cycle now. The real tragedy here is how much more power large corporations have over esports as compared to traditional sports.
> The real tragedy here is how much more power large corporations have over esports as compared to traditional sports. This just makes me think you have no idea how traditional sports are managed at levels above "let's get some kids together to play in the field". If anything, large corporations have much more power in traditional sports.
Re: StarCraft: The past, present and future
#99Earlier quoted context omitted.
i played SC2 and CSGO on OSX just fine for years. when i switched to better graphics hardware on Windows my CS rank jumped from MG2 to LEM, but i can't attribute this to the OS at all. also, having only one hero to control only gives you the illusion that Dota/LoL is easier. it takes just as much effort to be "remotely good" at Dota as SC2. this is why most people who play casually are trash. MOBAs have so many playe…
> at least in SC it's obvious. I watched Life in the World Championships on the weekend do like 300APM constantly. I'd honestly be going GG at about 1 minute in I think.
there are so many responses suggesting Starcraft cannot be played casually. it's no different than saying chess cannot be played casually- which is ridiculous.
Re: StarCraft: The past, present and future
#100Earlier quoted context omitted.
SC2 needs a game mode where one player is run by 2 casuals.
Depending on what you mean, that is a feature of the new release: archon mode, where two players have shared control of a single base. This was also a feature of starcraft one but was never very popular. This time it should be easier to use and find matches through matchmaking. The recent blizzcon had a match between 4 pros in this mode, and the casters really couldn't keep up with the side engagements that were happ…