Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
11–20 of 20 posts
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#12Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#13You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
I don't think so. Watching movies and shows, taking tours and shopping will be probably be the most popular non-game uses. After that will be something like Skype in VR. Then educational uses.
Using CAD or any other creative endeavour will always be in the minority. Sadly, most people are raised to be consumers, not creators.
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#14You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#15What's are the foreseeable applications of this?
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#16That's cool. Could that be applied in the construction industry somehow?
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#17Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#18You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
I would prefer creating virtual objects for this kind of prototyping because they do not produce plastic waste. I wonder if the protopiper device can be used with biodegradable tape.
The key idea is to start with something with no structural integrity, the tape as a sheet and give it a good strength to weight ratio by folding it into tube.
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#19A comment below on practicality was down voted but I think it's a reasonable question. What's are the foreseeable applications of this?
If there were a smartphone app that took dimensions and then supplied assembly instructions it would be golden.
Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale
#20You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…
I hate to be the bearer of bad news, but the first applications of VR will be porn and cat videos, in that order.