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Protopiper: Physically Sketching Room-Sized Objects at Actual Scale

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Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale

#13
post #4

You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…

> I believe 3D sketching and CAD will be the first popular non-game application of virtual reality.

I don't think so. Watching movies and shows, taking tours and shopping will be probably be the most popular non-game uses. After that will be something like Skype in VR. Then educational uses.

Using CAD or any other creative endeavour will always be in the minority. Sadly, most people are raised to be consumers, not creators.

Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale

#14
post #4

You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…

I hate to be the bearer of bad news, but the first applications of VR will be porn and cat videos, in that order.

Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale

#16

That's cool. Could that be applied in the construction industry somehow?

I rather wondered the opposite direction: did someone come up with this after watching a "continuous" house gutter installer? who are forming it off a flat spool of sheet metal. https://www.google.com/search?q=house+gutter+machine+continu...

Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale

#18
post #7
post #4

You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…

I would prefer creating virtual objects for this kind of prototyping because they do not produce plastic waste. I wonder if the protopiper device can be used with biodegradable tape.

Interesting thought. The plastic tape is just a representative raw material. The plastic tape can totally be replaced with biodegradable material.

The key idea is to start with something with no structural integrity, the tape as a sheet and give it a good strength to weight ratio by folding it into tube.

Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale

#19

A comment below on practicality was down voted but I think it's a reasonable question. What's are the foreseeable applications of this?

I could use it to lay out my living room for the movers. Then they could see the layout I want for each piece and then replace the layout with furniture as it's unloaded. As I'm setting this up, I can get a sense of how each furniture piece might fit in my space. On a smaller scale I could use it to place objects where I was thinking of putting a new piece of furniture and then spend a week living with the space carved out before I buy the piece.

If there were a smartphone app that took dimensions and then supplied assembly instructions it would be golden.

Re: Protopiper: Physically Sketching Room-Sized Objects at Actual Scale

#20
post #14
post #4

You can do a very similar thing in virtual reality with TiltBrush. You don't get a physical object at the end but you do have a lot more flexibility in the structure and appearance, and, of course, the magical power of the undo button. And maybe you could get a physical object out with the help of a 3D printer... http://tiltbrush.com I believe 3D sketching and CAD will be the first popular non-game application of vir…

I hate to be the bearer of bad news, but the first applications of VR will be porn and cat videos, in that order.

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