Live data from Hacker News

Evo, the First Prescription-Strength Video Game?

bloomberg.com

21–27 of 27 posts

Re: Evo, the First Prescription-Strength Video Game?

#21
post #12
post #11

I wrote a meditative slow game called Calmer (was iOS, sold terribly, no longer available). I was contacted by a US psychiatrist who said he prescribed it for anxiety patients. It never occurred to me to try to raise tens of millions of dollars for medical trials and then charge a huge amount to insurers! It does strike me as dubious that the investors are backing this game. When surely any positive result would hold…

@sago There's a fair amount of this going on rightnow, that is, using mobile games to address anxiety. Partly because your phone is always there and having treatment options outside the hospital have historically been limited. Psychiatry is very different compared to other fields of medicine in that things tend to be difficult to measure objectively.

I'll respond to your email.

Re: Evo, the First Prescription-Strength Video Game?

#22
post #13

Earlier quoted context omitted.

Why did you take it down?

My guess would be it needed changes to keep it working with one of the iOS updates and since it wasn't making money sago didn't see that it'd get a return to keep it up to date.

I had a bunch of games that I made in collaboration with a friend. When that collab finished, the itunes account expired. I just never got round to going through that again to put it back up. It never made enough money for me to really care.

Though I have thought about polishing the game and reissuing it, with ipad support and less mystical mumbo-jumbo.

Re: Evo, the First Prescription-Strength Video Game?

#23
post #11

I wrote a meditative slow game called Calmer (was iOS, sold terribly, no longer available). I was contacted by a US psychiatrist who said he prescribed it for anxiety patients. It never occurred to me to try to raise tens of millions of dollars for medical trials and then charge a huge amount to insurers! It does strike me as dubious that the investors are backing this game. When surely any positive result would hold…

That's exactly my thought after hearing this story. Other than the fact that this game has been put through some trials and is backed by drug companies, how is it any different from any other dexterity-intensive videogame out there?

Re: Evo, the First Prescription-Strength Video Game?

#24
One of my favorite Mac (anti-)games was a zen-like, music space platformer called Tranquility[1]. The relaxing "floating" gameplay was interesting enough, but the generated ambient music was the best part. I'd leave that running on the background like some rain loops I use nowadays. It was an online game, despite being single-player, and I paid $10 out of my allowance for a lifetime membership. I was pretty sad when it abruptly shut down some years afterward.

I've always hoped someone would remake it for mobile or VR. The music/synth engine alone would make a pretty neat app.

[1] https://en.wikipedia.org/wiki/Tranquility_(video_game)

Re: Evo, the First Prescription-Strength Video Game?

#25
post #9
post #8

If a game is "prescribed" is it illegal to use without a perception?

You can be prescribed to take over-the-counter drugs, like "take two ibuprofen with each meal for 4 days; if symptoms persist, schedule another appointment". "Prescribed" doesn't necessarily mean "prescription-ONLY".

You can also be prescribed books.

Re: Evo, the First Prescription-Strength Video Game?

#26
post #20
post #15

Earlier quoted context omitted.

What were the game mechanics? I've never heard of these slow games before.

I'm not sure if it is a genre, or just something I tried. Each 'level' is a figure consisting of nodes and connecting arcs. You start by placing your finger at any node, and you move your finger until all arcs have been traced. Lift your finger, and you lose immediately. Touch the screen with another finger or part of your hand: you also lose immediately. Move too far from the arc and your accuracy bar depletes, move…

That sounds very appealing. I'm sorry it didn't do very well; I'd buy it now if it were still available.
Post reply on HN