They're not evil, it's their job to protect copyrighted assets, without them Blizzard would be out of pocket and SC2 might not have been created, from my experience, there are some really friendly people there, but you have to get on their good side and I'd say you've already gone about this the wrong way (by githubbing their copyrighted stuff).
Show HN: HTML5 version of StarCraft
21–30 of 103 posts
Re: Show HN: HTML5 version of StarCraft
#22Looks very interesting :D I'm currently doing the same with Baldur's Gate engine. I am using Mootools, I want to study your code more to see if Dojo would be better (Mootools introduces overhead with constructors) Basic demo here: http://lumakey.net/labs/battleground/demo1/ For multiplayer I'm making tests with Firebase... Also I'm looking into WebGL for some animations (explosions etc) probably it could help perform…
Re: Show HN: HTML5 version of StarCraft
#23this is awesome! please continue and get multiplayer but also don't get busted by blizzard...
Re: Show HN: HTML5 version of StarCraft
#24Re: Show HN: HTML5 version of StarCraft
#25Earlier quoted context omitted.
Much thanks for you recommend, I make this game just because I love this old StarCraft game so much and want to realize it in web browser, no plan for make money, and it's much weaker than the original Blizzard game
Great. Blizzard won't care. But if you like living a risky life, go on. (And yes, I'm blown away by what you have achieved there)
Re: Show HN: HTML5 version of StarCraft
#26Earlier quoted context omitted.
Fact that you don't make money off it would work for almost any game developer, but not Blizzard. In past they take down several open source projects just because of their name or clean room reverse engineering. And you're basically pirating their game assets.
What will Blizzard normally do if they accuse me pirating their assets? Will I pay cash to them? Your words make me nervous
Most likely, they will tell you: "shut it all down or we'll sue you into bankruptcy".
I recommend taking a look at http://opengameart.org for free (and legally free) placeholder art you can use instead, and changing any names ASAP to remove "Starcraft" and anything directly based on the unit names, etc. (Referencing Starcraft in the README or other such things should be fine, though.)
For example, "SpaceCombat" with "Troopers" and "Knights" and "Hordelings" and different art and music for everything would be fine, legally, even if the actual game mechanics were exactly the same (as long as it's your own code implementation of them).
Re: Show HN: HTML5 version of StarCraft
#27Earlier quoted context omitted.
Great. Blizzard won't care. But if you like living a risky life, go on. (And yes, I'm blown away by what you have achieved there)
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Re: Show HN: HTML5 version of StarCraft
#28This is awesome, but as others have said, the Blizzard legal team will come knocking on your door very soon. If I were you and if you're serious about continuing working on this, I would take this down immediately, get in touch with their legal team and see if you can work something out with them to get their blessing on this. They're not evil, it's their job to protect copyrighted assets, without them Blizzard would…
Re: Show HN: HTML5 version of StarCraft
#29This is awesome, but as others have said, the Blizzard legal team will come knocking on your door very soon. If I were you and if you're serious about continuing working on this, I would take this down immediately, get in touch with their legal team and see if you can work something out with them to get their blessing on this. They're not evil, it's their job to protect copyrighted assets, without them Blizzard would…
Re: Show HN: HTML5 version of StarCraft
#30This is awesome, but as others have said, the Blizzard legal team will come knocking on your door very soon. If I were you and if you're serious about continuing working on this, I would take this down immediately, get in touch with their legal team and see if you can work something out with them to get their blessing on this. They're not evil, it's their job to protect copyrighted assets, without them Blizzard would…