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Happy Birthday Monkey Island

grumpygamer.com

41–50 of 123 posts

Re: Happy Birthday Monkey Island

#41

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

Most of these LucasArts graphical adventure games were written using a game engine known as SCUMM (https://en.wikipedia.org/wiki/SCUMM) that was able to target different platforms, which was ported to the Mac and so ran on 68k and later PowerPC Macs. There is now an emulator that can play SCUMM games on almost any platform known as ScummVM (http://scummvm.org/).

Re: Happy Birthday Monkey Island

#42

Earlier quoted context omitted.

Don't forget the Indiana Jones games. Fate of Atlantis was a great game. There is also Beneath a Steel Sky which is fantastic and now free. http://wiki.scummvm.org/index.php/Beneath_a_Steel_Sky

Did you ever play "Martian Memorandum", one of the Tex Murphy series?

THANK YOU SO MUCH!!

I've been looking for years for this! I thought the name of the game was "under a red moon" or something like that but I couldn't remember. There were some shards of memory from a secret moon base and a head in a water cooler, but I just couldn't recall the name, franchise or anything else to put me in the right direction.

AFK right now...

Re: Happy Birthday Monkey Island

#43

Earlier quoted context omitted.

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

I don't know how the parent is actually doing it, but many of these classic adventure games date back to a time when there were multiple competing architectures; the games were often written in some kind of bytecode, and getting them running on modern hardware just needs a new implementation of the VM, like ScummVM.

I would hardly call my '99 iBook G3 300mhz "modern"...

Re: Happy Birthday Monkey Island

#45

Earlier quoted context omitted.

Scummvm - http://scummvm.org Clamshell iBooks are capable of running OSX. Not spectacularly well (they are 366 or 466 MHz machines with limeted RAM), but still.

While I maxed out on the RAM (a whopping 512MB), as it's one of the first clamshells it's limited by a 300Mhz processor. So no OSX for me. I don't mind, it's on 9.2 right now, which is about the most stable as they come. And with my homemade ssd (CF card with IDE adapter) it's blazing fast!

I remember running 10.1 and 10.2 on the 466 Mhz/320 MB RAM clamshell. Not very fast, but enough for ScummVM.

I didn't know that OSX does not run on the original iBook.

Re: Happy Birthday Monkey Island

#46

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

Don't forget the Indiana Jones games. Fate of Atlantis was a great game. There is also Beneath a Steel Sky which is fantastic and now free. http://wiki.scummvm.org/index.php/Beneath_a_Steel_Sky

Anyone remember Torin's Passage?

Re: Happy Birthday Monkey Island

#47

Earlier quoted context omitted.

Did you ever play "Martian Memorandum", one of the Tex Murphy series?

THANK YOU SO MUCH!! I've been looking for years for this! I thought the name of the game was "under a red moon" or something like that but I couldn't remember. There were some shards of memory from a secret moon base and a head in a water cooler, but I just couldn't recall the name, franchise or anything else to put me in the right direction. AFK right now...

"Under a killing moon" is the name of another Tex Murphy game.

Re: Happy Birthday Monkey Island

#48

If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

There is also a remake of Grim Fandango I saw on there. I haven't played it but I loved the original. Amazing game.

the remake was done by Double Fine, and is essentially a port of the original game with a few touch ups. They did a great job!

Re: Happy Birthday Monkey Island

#49

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

Me too. I learned english "by force" by playing basically Monkey Island and Indiana Jones series. Funny thing is that I played them a lot in pair. I would go to a friend's house and we would play together, even if is essentially a one player game.

One that infuriated me was King's Quest, the one that you could type anything you want the character to do. Such a powerful potential, but I took days just to discover the term "pick up", to pick up a book, for example. My basic english didn't know that verb, I tried every variation of get, hold, put in pocket and stuff.

Re: Happy Birthday Monkey Island

#50
post #15
post #6

Earlier quoted context omitted.

From the article: > Please don’t suggest I do a Kickstarter to get the money, that’s not possible without Disney first agreeing to sell it and they haven’t done that.

Yes that is what I meant by 'appears opposed'. However, I wonder if he wrote that because even he realises that he will need to do more than just ask if he really wants to do MI3.

He has written about it at length: http://grumpygamer.com/if_i_made_another_monkeyisland

There's no way to force Disney to sell. There's no reason for Ron to do a MI game that he didn't have creative control of, since it still wouldn't be his vision.

There's just no good way to solve the problem at this point.

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