Live data from Hacker News

Happy Birthday Monkey Island

grumpygamer.com

31–40 of 123 posts

Re: Happy Birthday Monkey Island

#31
post #2

"I don’t know if I will ever get to make another Monkey Island. I always envisioned the game as a trilogy and I really hope I do, but I don’t know if it will ever happen. Monkey Island is now owned by Disney and they haven't shown any desire to sell me the IP. I don’t know if I could make Monkey Island 3a without complete control over what I was making and the only way to do that is to own it. Disney: Call me." I won…

His current Kickstarter project, Thimbleweed Park, looks very similar in tone, humour and gameplay. I really have high hopes for it. Maybe if it's successful it will prove that there is still a market for "retro" adventure games and help give Disney a prod in the right direction. That was certainly my hope when I backed it, anyway...

https://www.kickstarter.com/projects/thimbleweedpark/thimble...

http://blog.thimbleweedpark.com/

Re: Happy Birthday Monkey Island

#32

If anyone is unaware, they've got some pretty good versions of MI 1 and 2 on the Apple App store. I played it on my iPad a couple of years ago, and it was great. The adventure format works really well on a tablet. You can even play with updated graphics or in classic mode. Easily worth the 10 bucks or however much it costed.

The normal course of action used to be: You build a game for console & Windoze, then wait 10 years, then maybe port it to Mac.

The current course is: You build a game for console & Windoze, then wait 4 years, then maybe port it to iDevice, and probably never to Mac.

That's at least a relative improvement over before, even if it's still not really satisfying for folks that don't have a console or a PC.

Re: Happy Birthday Monkey Island

#33

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

I don't know how the parent is actually doing it, but many of these classic adventure games date back to a time when there were multiple competing architectures; the games were often written in some kind of bytecode, and getting them running on modern hardware just needs a new implementation of the VM, like ScummVM.

Re: Happy Birthday Monkey Island

#34

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

Don't forget the Indiana Jones games. Fate of Atlantis was a great game.

There is also Beneath a Steel Sky which is fantastic and now free. http://wiki.scummvm.org/index.php/Beneath_a_Steel_Sky

Re: Happy Birthday Monkey Island

#35

Earlier quoted context omitted.

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

They are mostly pre-intel based games, as Apple switched to Intel in 2002. They are free for download through sites like macintoshgarden.org. Otherwise I use an emulator (Basilisk/SheepShaver) on my own PC/Mac.

Thank you. I remember playing some of these on a 486DX-33MHz in the early 90s.

I wasn't aware there was a Motorola CPU based version.

As others have said, there goes my weekend. Time to dig out my old G4 laptop, or the PowerBook 520c I seem to have kept for some reason...

Did I say thank you?

Re: Happy Birthday Monkey Island

#36
post #8

Earlier quoted context omitted.

I find it interesting that Ron doesn't consider "The Curse of Monkey Island" part of the trilogy. Anyone know the back-story there?

MI 1 & 2 support several lectures of the story. Due to Guybrush inability to explain his real age and various weird occurrences, it can be read as a little kid snooping around a theme park. It explains why he has to think that hard before giving his age, why a tshirt would be a treasure given after vanquishing a sword-master, why some areas are closed off with modern looking out of order signs, etc. It can also be re…

The thing is that whatever Gilbert thinks about it, the ending of MI2 sucked. MI2 was genuinely scary in places (http://monkeyisland.wikia.com/wiki/Screaming_Chair), and the revelation that it was all a daydream just made everything you've done up to that point feel completely pointless. This put the writers of Curse in a difficult position, and although their solution was a bit awkward, I can't really see that they could have gone forward any other way.

Re: Happy Birthday Monkey Island

#37

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

Don't forget the Indiana Jones games. Fate of Atlantis was a great game. There is also Beneath a Steel Sky which is fantastic and now free. http://wiki.scummvm.org/index.php/Beneath_a_Steel_Sky

Did you ever play "Martian Memorandum", one of the Tex Murphy series?

Re: Happy Birthday Monkey Island

#38

Ah... Monkey Island. I have such fond memories of not just MI, but also other Lucasarts/Sierra adventure games like Day of the Tentacle, Sam&Max, Full Throttle, Willy Beamish, King's Quest, Space Quest, etc. I owe a large part (if not most!) of my English skills to these games. Recently, I bought my daughter an old '99 ibook Clamshell on a yard sale. I upgraded the RAM and substituted the hard drive for a CompactFlas…

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

Scummvm - http://scummvm.org

Clamshell iBooks are capable of running OSX. Not spectacularly well (they are 366 or 466 MHz machines with limeted RAM), but still.

Re: Happy Birthday Monkey Island

#39
Old fart still dreaming of Lucifer's Realm, Fifth Eskadra and The Bard's Tale on Apple //c here eheheh Monkey Island good though, even if more a Carmen Sandiego kind of guy tbh eheheh

Re: Happy Birthday Monkey Island

#40

Earlier quoted context omitted.

I thought these were all DOS-based (Intel CPU) games... How are you running these on a PowerPC/G3?

Scummvm - http://scummvm.org Clamshell iBooks are capable of running OSX. Not spectacularly well (they are 366 or 466 MHz machines with limeted RAM), but still.

While I maxed out on the RAM (a whopping 512MB), as it's one of the first clamshells it's limited by a 300Mhz processor. So no OSX for me. I don't mind, it's on 9.2 right now, which is about the most stable as they come. And with my homemade ssd (CF card with IDE adapter) it's blazing fast!
Post reply on HN